My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion
Zap
Royal Giant
Barbarian Barrel
Barbarians Executioner Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Executioner Ice Wizard
Fireball
Barbarians Mega Minion Executioner Ice Wizard
Poison
Barbarians Mega Minion Executioner Ice Wizard
Lightning
Mega Minion Executioner Ice Wizard
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Ice Wizard Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Royal Giant Executioner The Log Ice Wizard
Barbarians
Royal Giant
Ice Wizard Zap Mega Minion Tornado Executioner The Log
Mega Minion
Zap Royal Giant
Tornado
Zap Executioner Royal Giant The Log Ice Wizard
Executioner
Tornado Zap Royal Giant The Log
The Log
Zap Royal Giant Tornado Executioner
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 3 11

Zap
Mega Minion Barbarians Tornado Executioner The Log Ice Wizard
Barbarians
Zap
Royal Giant
Mega Minion
Zap Tornado The Log Ice Wizard
Tornado
Executioner Ice Wizard Zap Mega Minion The Log
Executioner
Tornado Zap The Log
The Log
Zap Mega Minion Tornado Executioner Ice Wizard
Ice Wizard
Tornado Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner The Log
Barbarians Zap Mega Minion Executioner The Log Ice Wizard
Barbarians Tornado Mega Minion Executioner Ice Wizard
Barbarians Mega Minion Ice Wizard
Barbarians Tornado The Log
Tornado The Log Zap Mega Minion Executioner Ice Wizard
Mega Minion Tornado Zap Executioner Ice Wizard
Zap Barbarians The Log
Barbarians Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Barbarians Executioner Ice Wizard Zap Mega Minion Tornado The Log
Mega Minion Executioner Zap Tornado Ice Wizard
Barbarians Zap The Log Ice Wizard
Executioner Zap Barbarians Mega Minion Tornado The Log
Barbarians
Barbarians Tornado Zap The Log
Barbarians Tornado Executioner
Zap Barbarians Mega Minion Tornado Executioner The Log Ice Wizard
Zap Tornado Executioner The Log Barbarians Mega Minion Ice Wizard
Barbarians Tornado
Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Mega Minion Executioner The Log
Barbarians Zap The Log
Zap Barbarians Tornado The Log
Barbarians Executioner
Executioner Zap Tornado Ice Wizard
Barbarians Mega Minion Ice Wizard
Barbarians
Zap Barbarians Mega Minion Tornado The Log
Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians Tornado The Log
Barbarians Executioner
Barbarians Executioner
Barbarians Zap Mega Minion Tornado Executioner The Log
Executioner Zap Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Ice Wizard
The Log
Barbarians The Log
Executioner Zap The Log
Executioner Zap Mega Minion Tornado Ice Wizard
Tornado Executioner The Log
The Log Zap Tornado Executioner Ice Wizard
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Mega Minion Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap Barbarians The Log
Zap Tornado The Log Executioner Ice Wizard
Mega Minion
The Log Zap Tornado Executioner Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Ice Wizard
Zap Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Barbarians
Zap Mega Minion Tornado Executioner Ice Wizard
The Log
Mega Minion Executioner
The Log Zap Executioner
Zap Tornado
Mega Minion Executioner
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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