My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Baby Dragon Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Wizard Graveyard
The Log
Archers Mini P.E.K.K.A Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Mini P.E.K.K.A Wizard Baby Dragon Graveyard
Fireball
Archers Wizard Baby Dragon
Poison
Archers Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Mini P.E.K.K.A Baby Dragon Freeze Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Graveyard Archers Mini P.E.K.K.A Baby Dragon Freeze
Archers
Zap Mini P.E.K.K.A Baby Dragon Graveyard
Mini P.E.K.K.A
Zap Archers Wizard Tornado Baby Dragon Graveyard
Wizard
Tornado Mini P.E.K.K.A
Tornado
Zap Wizard Baby Dragon Mini P.E.K.K.A Freeze Graveyard
Baby Dragon
Tornado Graveyard Zap Archers Mini P.E.K.K.A
Freeze
Graveyard Zap Tornado
Graveyard
Zap Baby Dragon Freeze Archers Mini P.E.K.K.A Tornado

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Archers Tornado Baby Dragon
Archers
Zap Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Zap Archers Wizard Tornado Baby Dragon Freeze
Wizard
Tornado Mini P.E.K.K.A Freeze
Tornado
Wizard Zap Archers Mini P.E.K.K.A Baby Dragon
Baby Dragon
Zap Archers Mini P.E.K.K.A Tornado
Freeze
Mini P.E.K.K.A Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Tornado Archers Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Tornado Freeze Zap Archers Baby Dragon
Tornado Zap Archers Wizard Baby Dragon Freeze
Zap Baby Dragon
Mini P.E.K.K.A Tornado
Tornado Archers Mini P.E.K.K.A
Archers Zap Wizard Tornado Baby Dragon Freeze
Zap Archers Wizard Tornado Baby Dragon
Mini P.E.K.K.A Zap Wizard Freeze
Wizard Zap Mini P.E.K.K.A Tornado Baby Dragon Freeze
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Freeze
Wizard Mini P.E.K.K.A Tornado
Zap Archers Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Freeze Archers
Mini P.E.K.K.A Tornado
Wizard Archers Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Wizard Baby Dragon
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A
Wizard Zap Archers Tornado Baby Dragon Freeze
Mini P.E.K.K.A Archers
Mini P.E.K.K.A
Zap Freeze Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Wizard
Wizard Archers Baby Dragon
Zap Archers Mini P.E.K.K.A Tornado Baby Dragon Freeze
Zap Archers Mini P.E.K.K.A Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Tornado Baby Dragon
Baby Dragon
Freeze
Wizard Zap Baby Dragon
Wizard Zap Tornado Baby Dragon Freeze
Archers Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Freeze
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Archers Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Tornado Freeze
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Freeze Wizard Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Archers Wizard Tornado Baby Dragon
Zap Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Wizard Tornado Baby Dragon
Freeze
Mini P.E.K.K.A Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Freeze
Zap Tornado
Zap Tornado Baby Dragon Freeze

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