My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone Baby Dragon
Zap
Skeleton Army Clone
Barbarian Barrel
Valkyrie Skeleton Army Clone Giant Skeleton
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Valkyrie Skeleton Army Clone Baby Dragon Giant Skeleton
Fireball
Skeleton Army Clone Baby Dragon
Poison
Skeleton Army Clone
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Clone Fireball Valkyrie Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Skeleton Army Clone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Baby Dragon Giant Skeleton
Fireball
Zap Baby Dragon
Valkyrie
Zap Baby Dragon Giant Skeleton
Rage
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Baby Dragon
Baby Dragon
Zap Fireball Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Zap Valkyrie Rage Baby Dragon

Defense Synergies 1 8

Zap
Fireball Valkyrie Skeleton Army Baby Dragon Giant Skeleton
Fireball
Zap Valkyrie
Valkyrie
Zap Fireball Baby Dragon
Rage
Skeleton Army
Zap Giant Skeleton
Clone
Baby Dragon
Zap Valkyrie Giant Skeleton
Giant Skeleton
Zap Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Giant Skeleton
Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Valkyrie Skeleton Army Zap Fireball Baby Dragon Giant Skeleton
Zap Fireball Baby Dragon
Skeleton Army Zap Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Skeleton Army Zap Baby Dragon
Skeleton Army
Skeleton Army Zap Fireball
Fireball Valkyrie Skeleton Army
Fireball Zap Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Fireball Giant Skeleton
Valkyrie Skeleton Army Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Giant Skeleton
Fireball Zap Valkyrie Baby Dragon
Skeleton Army Giant Skeleton Zap Valkyrie
Valkyrie Skeleton Army Giant Skeleton Zap Fireball
Giant Skeleton Valkyrie Skeleton Army
Fireball Zap Baby Dragon
Skeleton Army Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Zap Giant Skeleton Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Zap Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Fireball Valkyrie
Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Fireball Valkyrie Baby Dragon Giant Skeleton
Valkyrie Zap Fireball Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton
Fireball Zap Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Skeleton Army
Fireball Zap Baby Dragon
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Giant Skeleton
Zap Fireball Baby Dragon Giant Skeleton
Zap Fireball
Zap Fireball Baby Dragon Giant Skeleton

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