My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon
Giant Snowball
Royal Hogs Baby Dragon Witch Balloon
Zap
Royal Hogs Witch Balloon
Barbarian Barrel
Valkyrie Royal Hogs Witch Ice Wizard Royal Ghost
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Royal Hogs Baby Dragon Witch Balloon Ice Wizard Royal Ghost
Fireball
Royal Hogs Baby Dragon Witch Balloon Ice Wizard
Poison
Royal Hogs Witch Balloon Ice Wizard
Lightning
Valkyrie Baby Dragon Witch Balloon Ice Wizard
Rocket
Valkyrie Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Valkyrie Baby Dragon Royal Hogs Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Wizard Royal Ghost Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Valkyrie Royal Hogs Baby Dragon Witch Ice Wizard Royal Ghost
Valkyrie
Balloon Zap Royal Hogs Baby Dragon Witch Royal Ghost
Royal Hogs
Zap Valkyrie
Baby Dragon
Zap Valkyrie Witch Balloon Ice Wizard
Witch
Zap Valkyrie Baby Dragon Royal Ghost
Balloon
Zap Valkyrie Baby Dragon Ice Wizard Royal Ghost
Ice Wizard
Zap Baby Dragon Balloon
Royal Ghost
Zap Valkyrie Witch Balloon

Defense Synergies 1 11

Zap
Valkyrie Baby Dragon Witch Ice Wizard Royal Ghost
Valkyrie
Zap Baby Dragon Witch Ice Wizard
Royal Hogs
Baby Dragon
Ice Wizard Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon Ice Wizard Royal Ghost
Balloon
Ice Wizard
Baby Dragon Zap Valkyrie Witch
Royal Ghost
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Zap Valkyrie Witch Ice Wizard
Witch Valkyrie Ice Wizard
Witch Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Baby Dragon Ice Wizard Royal Ghost
Zap Baby Dragon Witch Ice Wizard
Zap Valkyrie Baby Dragon
Witch Ice Wizard
Valkyrie Ice Wizard Royal Ghost
Valkyrie Witch Ice Wizard Zap Baby Dragon Royal Ghost
Zap Baby Dragon Witch Ice Wizard
Zap Valkyrie Witch Ice Wizard
Valkyrie Zap Baby Dragon Witch Royal Ghost
Zap
Valkyrie Witch
Zap Valkyrie Baby Dragon Witch Ice Wizard Royal Ghost
Zap Valkyrie Baby Dragon Witch Ice Wizard Royal Ghost
Valkyrie Royal Ghost Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Royal Ghost
Zap Valkyrie Baby Dragon Royal Ghost
Zap Valkyrie Witch
Valkyrie Zap
Valkyrie Witch
Zap Baby Dragon Witch Ice Wizard
Valkyrie Witch Ice Wizard
Valkyrie
Zap Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Zap Valkyrie Baby Dragon
Valkyrie Zap Baby Dragon Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Zap Baby Dragon Ice Wizard Royal Ghost
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Zap Baby Dragon Ice Wizard
Zap
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch Ice Wizard
Witch
Zap Baby Dragon Witch Ice Wizard Royal Ghost
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch Ice Wizard
Zap Witch
Zap
Zap
Zap Witch
Zap Baby Dragon Witch Ice Wizard
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Royal Ghost

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