My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Rascals Inferno Tower Giant Skeleton Electro Wizard
The Log
Goblin Gang Rascals Giant Skeleton
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Giant Skeleton Electro Wizard
Fireball
Goblin Gang Rascals Inferno Tower Electro Wizard
Poison
Goblin Gang Rascals Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Goblin Gang Electro Wizard Rascals Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Giant Skeleton The Log
Arrows
Zap Giant Skeleton
Goblin Gang
Giant Skeleton
Rascals
Electro Wizard
Inferno Tower
Giant Skeleton
Zap Arrows Goblin Gang The Log Electro Wizard
The Log
Zap Giant Skeleton
Electro Wizard
Zap Rascals Giant Skeleton

Defense Synergies 4 17

Zap
Electro Wizard Arrows Goblin Gang Rascals Inferno Tower Giant Skeleton The Log
Arrows
Zap Inferno Tower Giant Skeleton
Goblin Gang
Inferno Tower Zap Rascals Giant Skeleton The Log Electro Wizard
Rascals
Zap Goblin Gang Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Electro Wizard Zap Arrows Rascals
Giant Skeleton
Zap Arrows Goblin Gang The Log Electro Wizard
The Log
Inferno Tower Zap Goblin Gang Rascals Giant Skeleton Electro Wizard
Electro Wizard
Zap Inferno Tower Goblin Gang Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard
Inferno Tower Zap Goblin Gang Rascals The Log Electro Wizard
Goblin Gang Inferno Tower Rascals Giant Skeleton Electro Wizard
Inferno Tower Goblin Gang Rascals Electro Wizard
Arrows Giant Skeleton The Log
Arrows Goblin Gang The Log Zap Rascals Electro Wizard
Inferno Tower Electro Wizard Zap Arrows Goblin Gang Rascals
Zap Arrows Rascals Inferno Tower Giant Skeleton The Log Electro Wizard
Inferno Tower Goblin Gang Rascals
Goblin Gang Rascals Inferno Tower Giant Skeleton Electro Wizard
Goblin Gang Electro Wizard Zap Arrows Rascals Giant Skeleton The Log
Arrows Inferno Tower Zap Goblin Gang Rascals Electro Wizard
Inferno Tower Zap Goblin Gang Rascals Giant Skeleton The Log Electro Wizard
Zap Arrows Goblin Gang Rascals The Log Electro Wizard
Inferno Tower Goblin Gang Rascals Electro Wizard
Inferno Tower Zap Goblin Gang Rascals The Log Electro Wizard
Arrows Goblin Gang Rascals Inferno Tower Electro Wizard
Arrows Zap Goblin Gang Rascals The Log Electro Wizard
Zap Arrows The Log Rascals Giant Skeleton Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Rascals Arrows Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Zap Arrows Goblin Gang The Log
Goblin Gang Giant Skeleton Zap Rascals Inferno Tower The Log Electro Wizard
Goblin Gang Giant Skeleton Zap Rascals Inferno Tower The Log Electro Wizard
Inferno Tower Giant Skeleton Goblin Gang Rascals
Arrows Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Rascals
Zap Giant Skeleton Electro Wizard Inferno Tower The Log
Inferno Tower Goblin Gang
Rascals Inferno Tower Giant Skeleton
Zap Arrows Giant Skeleton The Log Electro Wizard
Rascals Giant Skeleton Goblin Gang Inferno Tower
Rascals
Goblin Gang Rascals Inferno Tower Electro Wizard Zap Giant Skeleton The Log
Arrows Zap Rascals Inferno Tower Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Giant Skeleton The Log
Arrows Zap The Log Electro Wizard
Arrows Giant Skeleton The Log
Arrows Rascals Giant Skeleton The Log
Zap Arrows The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Goblin Gang Electro Wizard
Zap Arrows The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows The Log Electro Wizard
Zap Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Electro Wizard
Giant Skeleton
Arrows The Log
Zap Electro Wizard Goblin Gang
Zap Arrows Electro Wizard
Arrows The Log
Goblin Gang Rascals Electro Wizard
Arrows The Log Zap
Zap Arrows Giant Skeleton
Zap Goblin Gang Rascals Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton The Log Electro Wizard

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