My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Clone Dark Prince Prince
Giant Snowball
Spear Goblins Bats Skeleton Army Clone Witch
Zap
Spear Goblins Bats Skeleton Army Clone Dark Prince Witch Prince
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Clone Dark Prince Witch
The Log
Spear Goblins Skeleton Army Clone Dark Prince Witch Prince
Earthquake
Spear Goblins Skeleton Army Clone Witch
Arrows
Spear Goblins Bats Skeleton Army Clone Witch
Royal Delivery
Spear Goblins Bats Wizard Skeleton Army Clone Dark Prince Witch Prince
Fireball
Wizard Skeleton Army Clone Witch
Poison
Spear Goblins Bats Wizard Skeleton Army Clone Witch
Lightning
Wizard Dark Prince Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Clone Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Clone Dark Prince Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Army Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dark Prince Prince
Bats
Clone Dark Prince Prince
Wizard
Dark Prince Prince
Skeleton Army
Clone
Clone
Skeleton Army Bats Witch
Dark Prince
Prince Spear Goblins Bats Wizard Witch
Witch
Clone Dark Prince Prince
Prince
Dark Prince Spear Goblins Bats Wizard Witch

Defense Synergies 0 13

Spear Goblins
Bats Skeleton Army Dark Prince Prince
Bats
Spear Goblins Dark Prince Prince
Wizard
Skeleton Army Dark Prince Prince
Skeleton Army
Spear Goblins Wizard Prince
Clone
Dark Prince
Spear Goblins Bats Wizard Witch Prince
Witch
Dark Prince Prince
Prince
Spear Goblins Bats Wizard Skeleton Army Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Skeleton Army Bats Dark Prince Witch Prince
Skeleton Army Witch Prince Bats Dark Prince
Skeleton Army Witch Prince Bats Dark Prince
Skeleton Army Dark Prince Prince
Skeleton Army Spear Goblins Bats Dark Prince
Bats Spear Goblins Wizard Witch
Witch Skeleton Army Prince
Skeleton Army Spear Goblins Dark Prince Prince
Bats Skeleton Army Witch Spear Goblins Wizard Dark Prince
Spear Goblins Bats Wizard Witch
Skeleton Army Prince Bats Wizard Dark Prince Witch
Wizard Skeleton Army Bats Dark Prince Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Skeleton Army Dark Prince Witch Prince
Spear Goblins Bats Wizard Skeleton Army Dark Prince Witch Prince
Wizard Witch Spear Goblins Bats Dark Prince
Prince
Wizard Skeleton Army Dark Prince Spear Goblins Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Dark Prince Witch Prince
Wizard Prince
Skeleton Army Spear Goblins Bats Dark Prince Witch Prince
Skeleton Army Dark Prince Prince Bats
Skeleton Army Dark Prince Witch Prince
Wizard Bats Witch
Skeleton Army Dark Prince Prince Spear Goblins Bats Witch
Skeleton Army Dark Prince Prince
Spear Goblins Bats Skeleton Army Dark Prince Witch Prince
Witch Skeleton Army
Bats Dark Prince Witch Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bats Dark Prince Prince
Bats Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince Prince
Wizard Dark Prince
Wizard Spear Goblins Bats Witch
Wizard Witch
Wizard
Wizard
Bats Prince
Wizard Dark Prince Prince
Wizard
Prince
Spear Goblins Wizard Witch
Wizard
Bats
Wizard Dark Prince Prince
Wizard Witch
Prince
Wizard
Prince
Wizard Dark Prince Witch
Witch
Wizard Witch
Wizard Witch Prince
Bats Wizard Witch
Bats Wizard Witch
Wizard
Prince
Wizard
Spear Goblins Bats Skeleton Army Dark Prince Witch Prince
Wizard Witch
Wizard Dark Prince Prince
Wizard
Dark Prince Prince
Bats Witch
Bats Witch
Dark Prince Witch Prince

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