My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram Wizard Electro Wizard
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Battle Ram Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Battle Ram Electro Wizard Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Battle Ram

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Tornado Electro Wizard
Goblin Gang
Battle Ram
Elite Barbarians
Zap Battle Ram Wizard
Battle Ram
Zap Goblin Gang Elite Barbarians Tornado Lightning Electro Wizard
Wizard
Tornado Elite Barbarians
Tornado
Zap Wizard Battle Ram
Lightning
Battle Ram
Electro Wizard
Zap Battle Ram

Defense Synergies 2 7

Zap
Electro Wizard Goblin Gang Elite Barbarians Tornado
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Battle Ram
Wizard
Tornado Elite Barbarians Electro Wizard
Tornado
Wizard Zap Electro Wizard
Lightning
Electro Wizard
Zap Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Elite Barbarians Zap Goblin Gang Electro Wizard
Goblin Gang Tornado Elite Barbarians Lightning Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Lightning Elite Barbarians Tornado
Goblin Gang Tornado Zap Electro Wizard
Tornado Lightning Electro Wizard Zap Goblin Gang Wizard
Lightning Zap Electro Wizard
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Electro Wizard
Goblin Gang Electro Wizard Zap Wizard Tornado
Zap Goblin Gang Wizard Tornado Electro Wizard
Zap Goblin Gang Elite Barbarians Wizard Lightning Electro Wizard
Wizard Zap Goblin Gang Tornado Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Elite Barbarians Lightning Electro Wizard
Wizard Goblin Gang Elite Barbarians Tornado Electro Wizard
Zap Goblin Gang Elite Barbarians Wizard Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
Elite Barbarians Tornado Electro Wizard
Goblin Gang Wizard Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Wizard Lightning
Goblin Gang Zap Elite Barbarians Lightning Electro Wizard
Goblin Gang Lightning Zap Elite Barbarians Tornado Electro Wizard
Goblin Gang Elite Barbarians
Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Elite Barbarians Lightning Electro Wizard
Elite Barbarians
Zap Lightning Electro Wizard Elite Barbarians Tornado
Goblin Gang
Elite Barbarians
Lightning Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Lightning Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Electro Wizard Zap Tornado Lightning
Zap Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Electro Wizard
Lightning
Lightning
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado Lightning
Zap Wizard Tornado Lightning
Lightning Goblin Gang Elite Barbarians Tornado Electro Wizard
Lightning Zap Wizard Tornado Electro Wizard
Lightning Zap Wizard Tornado
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Wizard
Zap Wizard Tornado Lightning Electro Wizard
Lightning Zap Wizard Tornado
Lightning Zap Tornado
Elite Barbarians Lightning Zap Wizard Tornado Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Wizard Tornado Electro Wizard
Lightning Goblin Gang Wizard Electro Wizard
Zap Wizard Lightning
Lightning Zap Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Tornado Lightning Electro Wizard
Zap Tornado Lightning Electro Wizard
Lightning Zap Tornado Electro Wizard

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