My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Fire Spirit Bomber Minions Hog Rider
Zap
Fire Spirit Bomber Minions
Barbarian Barrel
Fire Spirit Bomber Electro Wizard
The Log
Fire Spirit Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Hog Rider P.E.K.K.A Electro Wizard
Fireball
Bomber Minions Hog Rider Electro Wizard
Poison
Bomber Minions Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Minions Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A
Bomber
Minions Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber P.E.K.K.A
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fire Spirit Minions Fireball The Log Bomber Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Bomber Minions The Log
The Log
Hog Rider Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 12

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Bomber
P.E.K.K.A The Log Electro Wizard
Minions
P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
P.E.K.K.A
The Log Fire Spirit Bomber Minions Electro Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Bomber Minions Electro Wizard
Electro Wizard
Fire Spirit Bomber Minions Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball The Log Electro Wizard
P.E.K.K.A Bomber Minions The Log Electro Wizard
P.E.K.K.A Fire Spirit Bomber Minions Electro Wizard
P.E.K.K.A Bomber Minions Electro Wizard
Bomber Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Bomber Minions Electro Wizard
Minions Electro Wizard Fire Spirit Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Fire Spirit Bomber Electro Wizard
Minions Electro Wizard Bomber Fireball The Log
Minions Fireball Electro Wizard
P.E.K.K.A Fire Spirit Bomber Minions Fireball The Log Electro Wizard
Fire Spirit Bomber Fireball Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Bomber Minions Fireball P.E.K.K.A Electro Wizard
Fire Spirit Fireball Bomber Minions The Log Electro Wizard
The Log Fire Spirit Bomber Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Fire Spirit Minions Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber The Log
P.E.K.K.A Minions The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A
Fire Spirit Fireball Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Bomber Fireball
Electro Wizard Bomber Minions Fireball P.E.K.K.A The Log
Minions Bomber Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Minions
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball The Log
Minions Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Minions
Fire Spirit Bomber Fireball The Log Electro Wizard
Fire Spirit Bomber Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Bomber Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fire Spirit Fireball Electro Wizard
Electro Wizard Minions Fireball
Fireball
Bomber Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fire Spirit Minions Fireball
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Bomber Fireball
Fireball
P.E.K.K.A
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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