My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Night Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Miner
Giant Snowball
Minions Goblin Gang Hog Rider Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Miner Electro Wizard
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Miner Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Miner
Minions
Hog Rider Miner Elite Barbarians
Goblin Gang
Hog Rider Miner
Elite Barbarians
Arrows Minions Hog Rider The Log
Hog Rider
Arrows Minions Goblin Gang The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Miner
Miner
Minions Goblin Gang Arrows The Log Electro Wizard
Electro Wizard
Hog Rider Miner

Defense Synergies 0 8

Arrows
Minions
The Log Electro Wizard
Goblin Gang
The Log Miner Electro Wizard
Elite Barbarians
The Log
Hog Rider
The Log
Minions Goblin Gang Elite Barbarians Miner Electro Wizard
Miner
Goblin Gang The Log
Electro Wizard
Minions Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Elite Barbarians Minions Goblin Gang The Log Electro Wizard
Goblin Gang Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Goblin Gang Electro Wizard
Arrows Elite Barbarians The Log
Arrows Goblin Gang The Log Minions Electro Wizard
Minions Electro Wizard Arrows Goblin Gang
Arrows The Log Electro Wizard
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Miner Electro Wizard
Minions Goblin Gang Electro Wizard Arrows The Log
Arrows Minions Goblin Gang Electro Wizard
Minions Goblin Gang Elite Barbarians The Log Electro Wizard
Arrows Minions Goblin Gang The Log Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Arrows Minions Goblin Gang Elite Barbarians Electro Wizard
Arrows Minions Goblin Gang Elite Barbarians The Log Electro Wizard
Arrows The Log Minions Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Arrows Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard Arrows Goblin Gang Elite Barbarians The Log Miner
Goblin Gang Minions Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians
Arrows Minions Goblin Gang Electro Wizard
Goblin Gang Minions Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Minions Elite Barbarians The Log
Goblin Gang
Minions Elite Barbarians
Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Electro Wizard Minions The Log
Arrows Minions Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log Miner
Minions Goblin Gang Elite Barbarians Electro Wizard
Miner Arrows The Log Electro Wizard
Arrows
Elite Barbarians The Log Miner
Arrows Minions
Arrows Elite Barbarians The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log Electro Wizard
Arrows The Log Miner
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner Electro Wizard
Arrows The Log Miner
Miner Arrows The Log
Elite Barbarians Arrows Electro Wizard
Electro Wizard Minions
Elite Barbarians
Arrows The Log Miner
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions Goblin Gang
Arrows Electro Wizard
Arrows The Log
Miner Goblin Gang Electro Wizard
Arrows The Log
Arrows
Elite Barbarians
Minions Goblin Gang Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard

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