My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Barbarians Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Battle Ram
The Log
Goblin Gang Barbarians Elite Barbarians Battle Ram
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Mega Minion Battle Ram
Fireball
Goblin Gang Barbarians Elite Barbarians Mega Minion Battle Ram
Poison
Goblin Gang Barbarians Mega Minion
Lightning
Elite Barbarians Mega Minion Battle Ram
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Goblin Gang Mega Minion Battle Ram Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Battle Ram Mirror
Arrows
Zap Elite Barbarians Mirror Mega Minion Battle Ram
Goblin Gang
Battle Ram Mirror
Barbarians
Elite Barbarians
Zap Arrows Battle Ram
Mega Minion
Zap Arrows
Battle Ram
Zap Arrows Goblin Gang Elite Barbarians Mirror
Mirror
Zap Arrows Goblin Gang Battle Ram

Defense Synergies 3 9

Zap
Mega Minion Mirror Arrows Goblin Gang Barbarians Elite Barbarians
Arrows
Mirror Zap Barbarians Mega Minion
Goblin Gang
Zap Barbarians Mirror
Barbarians
Zap Arrows Goblin Gang
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians
Battle Ram
Mirror
Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Barbarians Elite Barbarians Zap Goblin Gang Mega Minion
Goblin Gang Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians Goblin Gang Mega Minion
Arrows Barbarians Elite Barbarians
Arrows Goblin Gang Zap Mega Minion
Mega Minion Zap Arrows Goblin Gang
Zap Arrows Barbarians
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians
Goblin Gang Barbarians Zap Arrows Mega Minion
Arrows Mega Minion Zap Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians
Zap Arrows Goblin Gang Barbarians Mega Minion
Barbarians Elite Barbarians Goblin Gang
Barbarians Zap Goblin Gang Elite Barbarians
Barbarians Arrows Goblin Gang Elite Barbarians
Arrows Zap Goblin Gang Barbarians Elite Barbarians Mega Minion
Zap Arrows Barbarians Mega Minion
Barbarians Elite Barbarians
Goblin Gang Arrows Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Barbarians Zap Elite Barbarians
Goblin Gang Zap Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians
Arrows Zap Goblin Gang
Goblin Gang Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion
Goblin Gang Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion
Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Elite Barbarians Zap Mega Minion
Arrows Zap Barbarians Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang Barbarians
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians
Zap
Zap

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