My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Royal Giant Dart Goblin Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Valkyrie Witch
The Log
Royal Giant Elite Barbarians Dart Goblin Witch
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Elite Barbarians Dart Goblin Valkyrie Witch
Fireball
Minions Elite Barbarians Dart Goblin Witch
Poison
Minions Dart Goblin Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Dart Goblin Valkyrie Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Dart Goblin

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Dart Goblin Valkyrie Witch The Log
Minions
Royal Giant Zap Elite Barbarians Valkyrie
Royal Giant
Minions Dart Goblin Zap Elite Barbarians Witch The Log
Elite Barbarians
Zap Valkyrie Minions Royal Giant Dart Goblin The Log
Dart Goblin
Royal Giant Valkyrie Zap Elite Barbarians The Log
Valkyrie
Elite Barbarians Dart Goblin Zap Minions Witch
Witch
Zap Royal Giant Valkyrie
The Log
Zap Royal Giant Elite Barbarians Dart Goblin

Defense Synergies 2 15

Zap
Minions Elite Barbarians Dart Goblin Valkyrie Witch The Log
Minions
Valkyrie Zap Dart Goblin The Log
Royal Giant
Elite Barbarians
Valkyrie Zap Dart Goblin The Log
Dart Goblin
Zap Minions Elite Barbarians Valkyrie The Log
Valkyrie
Minions Elite Barbarians Zap Dart Goblin Witch The Log
Witch
Zap Valkyrie The Log
The Log
Zap Minions Elite Barbarians Dart Goblin Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Valkyrie The Log
Elite Barbarians Zap Minions Dart Goblin Valkyrie Witch The Log
Witch Minions Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Witch Minions Dart Goblin Valkyrie
Elite Barbarians Valkyrie The Log
The Log Zap Minions Dart Goblin Valkyrie
Minions Dart Goblin Zap Witch
Zap Dart Goblin Valkyrie The Log
Witch Minions Elite Barbarians
Elite Barbarians Dart Goblin Valkyrie
Minions Dart Goblin Valkyrie Witch Zap The Log
Minions Zap Dart Goblin Witch
Zap Minions Elite Barbarians Valkyrie Witch The Log
Valkyrie Zap Minions Dart Goblin Witch The Log
Elite Barbarians
Zap Elite Barbarians The Log
Minions Elite Barbarians Valkyrie Witch
Zap Minions Elite Barbarians Dart Goblin Valkyrie Witch The Log
Zap Valkyrie Witch The Log Minions Dart Goblin
Elite Barbarians Dart Goblin
Valkyrie Minions Elite Barbarians Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Elite Barbarians Valkyrie The Log
Zap Minions Elite Barbarians Valkyrie Witch The Log
Valkyrie Zap Elite Barbarians The Log
Elite Barbarians Valkyrie Witch
Zap Minions Dart Goblin Witch
Minions Elite Barbarians Dart Goblin Valkyrie Witch
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie Witch The Log
Witch Dart Goblin
Minions Elite Barbarians Dart Goblin Valkyrie Witch
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Witch
Dart Goblin Valkyrie Witch
Elite Barbarians Witch Zap Minions Dart Goblin Valkyrie The Log
Minions Valkyrie Zap Elite Barbarians Dart Goblin Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Zap Valkyrie The Log
Zap Minions Dart Goblin Witch
Dart Goblin Witch The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Minions Elite Barbarians
Zap Dart Goblin Valkyrie The Log
Zap Dart Goblin
Elite Barbarians Dart Goblin The Log
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin The Log
Zap Dart Goblin Witch The Log
Dart Goblin The Log
Minions
Zap Dart Goblin The Log
Zap Dart Goblin Valkyrie Witch The Log
Minions The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Dart Goblin Witch
Zap Witch The Log
Zap Dart Goblin The Log
Elite Barbarians Zap Dart Goblin Witch
Zap Minions Dart Goblin Witch
Elite Barbarians
Zap Dart Goblin The Log
Zap
The Log
Zap Minions Dart Goblin Witch
Zap Dart Goblin Witch
The Log
Dart Goblin Valkyrie
The Log Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin Witch The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch The Log

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