My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Heal Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Heal Spirit Three Musketeers
The Log
Goblin Gang Heal Spirit Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Knight Goblin Gang Heal Spirit Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Three Musketeers
Poison
Goblin Gang Three Musketeers
Lightning
Knight Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Knight Goblin Gang Fireball P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Zap Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Knight Heal Spirit Three Musketeers
Knight
Goblin Gang Three Musketeers Zap Heal Spirit Fireball
Goblin Gang
Knight Three Musketeers Mirror P.E.K.K.A
Heal Spirit
Zap Knight Three Musketeers P.E.K.K.A
Fireball
Zap Mirror Knight
Three Musketeers
Knight Zap Goblin Gang Heal Spirit Mirror
Mirror
Zap Fireball Goblin Gang Three Musketeers
P.E.K.K.A
Zap Goblin Gang Heal Spirit

Defense Synergies 4 8

Zap
Fireball Mirror Knight Goblin Gang Three Musketeers P.E.K.K.A
Knight
Goblin Gang Zap Fireball Three Musketeers
Goblin Gang
Knight Zap Mirror P.E.K.K.A
Heal Spirit
Fireball
Zap Mirror Knight
Three Musketeers
Zap Knight
Mirror
Zap Fireball Goblin Gang
P.E.K.K.A
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Zap Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A Knight
Three Musketeers P.E.K.K.A Knight Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Zap
Three Musketeers Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang
Knight Goblin Gang
Goblin Gang Zap Knight Fireball
Three Musketeers Zap Goblin Gang Fireball
P.E.K.K.A Zap Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Three Musketeers
Zap Goblin Gang Fireball Three Musketeers P.E.K.K.A
Three Musketeers Knight Goblin Gang Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Three Musketeers
Zap Knight Fireball
P.E.K.K.A Three Musketeers
Goblin Gang Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang Three Musketeers
Fireball Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers
Goblin Gang Zap Knight Fireball Three Musketeers P.E.K.K.A
Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Three Musketeers
Zap Knight Fireball
Fireball Zap
Knight Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Knight Goblin Gang Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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