My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Giant
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Witch
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Minion Horde Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Hog Rider Minion Horde

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant
Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Elite Barbarians Giant The Log
Hog Rider
Fireball The Log Minion Horde Elite Barbarians Giant Wizard Witch
Giant
Minion Horde Fireball Hog Rider Wizard Witch The Log
Wizard
Elite Barbarians Hog Rider Giant
Witch
Hog Rider Giant
The Log
Hog Rider Elite Barbarians Fireball Giant

Defense Synergies 1 5

Minion Horde
The Log
Elite Barbarians
Wizard The Log
Fireball
The Log
Hog Rider
Giant
Wizard
Elite Barbarians The Log
Witch
The Log
The Log
Fireball Minion Horde Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard The Log
Minion Horde Elite Barbarians Witch The Log
Minion Horde Witch Elite Barbarians
Minion Horde Elite Barbarians Witch
Elite Barbarians Fireball The Log
Fireball The Log
Minion Horde Fireball Wizard Witch
Fireball The Log
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Witch Fireball Wizard The Log
Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball Wizard Witch The Log
Fireball Wizard Minion Horde Witch The Log
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Fireball The Log
Minion Horde Wizard Elite Barbarians Fireball Witch
Fireball Minion Horde Elite Barbarians Wizard Witch The Log
Wizard Witch The Log Fireball
Elite Barbarians
Wizard Minion Horde Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard The Log
Minion Horde Elite Barbarians Witch The Log
Minion Horde Elite Barbarians Fireball The Log
Minion Horde Elite Barbarians Witch
Fireball Wizard Minion Horde Witch
Minion Horde Elite Barbarians Fireball Witch
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Witch The Log
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch
Elite Barbarians Witch Minion Horde Fireball The Log
Minion Horde Elite Barbarians Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Wizard Minion Horde The Log
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard
Elite Barbarians Fireball The Log
Minion Horde Fireball
Elite Barbarians Fireball The Log
Minion Horde Fireball Wizard Witch The Log
Minion Horde Fireball Wizard The Log
Fireball
Minion Horde
Fireball Wizard The Log
Fireball Wizard Witch The Log
Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Wizard Witch
Minion Horde Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Elite Barbarians Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Fireball Witch
Fireball Wizard Witch
The Log Fireball
Fireball Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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