My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Inferno Dragon Lumberjack Night Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Graveyard Sparky
Giant Snowball
Inferno Dragon Lumberjack Night Witch Graveyard
Zap
Inferno Dragon Night Witch Graveyard Sparky
Barbarian Barrel
Royal Ghost Electro Wizard Lumberjack Night Witch Graveyard Sparky
The Log
Lumberjack Graveyard Sparky
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Royal Ghost Electro Wizard Inferno Dragon Lumberjack Night Witch Graveyard Sparky
Fireball
Electro Wizard Inferno Dragon Lumberjack Night Witch Sparky
Poison
Electro Wizard Night Witch Graveyard Sparky
Lightning
Electro Wizard Inferno Dragon Lumberjack Night Witch Sparky
Rocket
Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Night Witch Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Electro Wizard Inferno Dragon Lumberjack Night Witch Graveyard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Electro Wizard Inferno Dragon Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Ghost
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Graveyard Royal Ghost Lumberjack Sparky Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Royal Ghost Electro Wizard Night Witch Graveyard Sparky Mega Knight
Night Witch
Lumberjack Graveyard Mega Knight
Graveyard
Electro Wizard Lumberjack Night Witch Sparky Mega Knight
Sparky
Electro Wizard Lumberjack Graveyard
Mega Knight
Inferno Dragon Royal Ghost Electro Wizard Lumberjack Night Witch Graveyard

Defense Synergies 0 8

Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Inferno Dragon Lumberjack Night Witch Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Electro Wizard
Night Witch
Electro Wizard Mega Knight
Graveyard
Sparky
Mega Knight
Royal Ghost Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Electro Wizard Night Witch Mega Knight
Lumberjack Sparky Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Sparky Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight
Royal Ghost Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Inferno Dragon Night Witch
Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Lumberjack Night Witch
Royal Ghost Electro Wizard Lumberjack Night Witch Sparky Mega Knight
Electro Wizard Royal Ghost Lumberjack Night Witch Mega Knight
Inferno Dragon Electro Wizard Night Witch
Lumberjack Night Witch Sparky Mega Knight Electro Wizard
Sparky Mega Knight Royal Ghost Electro Wizard Lumberjack Night Witch
Inferno Dragon Sparky Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight
Sparky Mega Knight Electro Wizard Lumberjack Night Witch
Mega Knight Royal Ghost Electro Wizard Lumberjack Night Witch
Royal Ghost Electro Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight Electro Wizard Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Electro Wizard Sparky
Electro Wizard Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Electro Wizard Night Witch Sparky
Inferno Dragon Lumberjack Night Witch Sparky Mega Knight
Electro Wizard
Sparky Electro Wizard Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack Sparky
Electro Wizard Mega Knight Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Lumberjack Night Witch Sparky
Sparky Mega Knight
Electro Wizard Sparky Inferno Dragon Lumberjack Night Witch
Mega Knight Royal Ghost Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Sparky
Royal Ghost Electro Wizard
Sparky
Sparky
Sparky Mega Knight
Sparky
Electro Wizard Lumberjack Night Witch Sparky
Electro Wizard Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Night Witch Sparky
Electro Wizard Sparky Mega Knight
Mega Knight
Night Witch Sparky Mega Knight
Sparky
Sparky Mega Knight
Inferno Dragon
Royal Ghost Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Night Witch Sparky
Electro Wizard
Night Witch Sparky
Night Witch Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Night Witch
Electro Wizard
Electro Wizard Lumberjack Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Royal Ghost Electro Wizard Sparky Mega Knight

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