My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Skeleton Army Miner
Zap
Bats Mortar Skeleton Army
Barbarian Barrel
Mortar Valkyrie Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Miner Electro Wizard
Fireball
Mortar Skeleton Army Electro Wizard
Poison
Bats Mortar Skeleton Army Electro Wizard
Lightning
Mortar Valkyrie Electro Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Skeleton Army Miner Mortar Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Mortar
Arrows
Mirror Mortar Miner
Mortar
Miner Bats Arrows
Valkyrie
Bats Electro Wizard
Mirror
Arrows Miner Skeleton Army
Skeleton Army
Mirror
Miner
Bats Mortar Mirror Arrows Electro Wizard
Electro Wizard
Valkyrie Miner

Defense Synergies 2 13

Bats
Mortar Valkyrie Electro Wizard
Arrows
Mirror Mortar Valkyrie
Mortar
Bats Arrows Valkyrie Mirror Skeleton Army Electro Wizard
Valkyrie
Bats Arrows Mortar Mirror Electro Wizard
Mirror
Arrows Skeleton Army Mortar Valkyrie Electro Wizard
Skeleton Army
Mirror Mortar Electro Wizard
Miner
Electro Wizard
Bats Mortar Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Electro Wizard
Skeleton Army Bats Mortar Valkyrie Electro Wizard
Mortar Skeleton Army Bats Valkyrie Electro Wizard
Skeleton Army Bats Mortar Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Electro Wizard
Bats Electro Wizard Arrows Mortar
Arrows Valkyrie Electro Wizard
Mortar Skeleton Army
Skeleton Army Valkyrie Miner Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Arrows
Arrows Bats Electro Wizard
Mortar Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Arrows Mortar Electro Wizard
Skeleton Army Mortar Electro Wizard
Skeleton Army Mortar Electro Wizard
Bats Arrows Mortar Valkyrie Skeleton Army Electro Wizard
Arrows Mortar Bats Valkyrie Skeleton Army Electro Wizard
Arrows Mortar Valkyrie Bats Electro Wizard
Mortar Electro Wizard
Valkyrie Skeleton Army Bats Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Arrows Mortar Valkyrie Miner
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Electro Wizard
Valkyrie Skeleton Army
Arrows Bats Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Bats Mortar Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Mortar Valkyrie
Bats Arrows Valkyrie Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Mortar Valkyrie
Arrows Bats
Arrows Mortar
Arrows
Arrows Miner Mortar
Bats Electro Wizard
Miner Arrows Mortar Valkyrie Electro Wizard
Arrows
Mortar Miner
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Arrows Mortar Electro Wizard
Arrows Mortar Valkyrie Miner
Arrows
Arrows Mortar
Arrows Mortar Valkyrie
Arrows Mortar Miner Electro Wizard
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows Mortar Miner
Arrows Electro Wizard
Arrows
Electro Wizard Bats Skeleton Army
Arrows Electro Wizard
Arrows
Miner Valkyrie Electro Wizard
Arrows Mortar
Arrows
Bats Electro Wizard
Bats Electro Wizard
Mortar Miner Electro Wizard

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