My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Royal Ghost Magic Archer Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Mega Minion Miner
Zap
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Fireball Mini P.E.K.K.A Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Miner Electro Wizard Mini P.E.K.K.A The Log
Mega Minion
Zap Giant Fireball Miner
Fireball
Zap Mega Minion Giant The Log Miner Electro Wizard
Mini P.E.K.K.A
Giant Zap The Log Electro Wizard
Giant
Zap Mega Minion Mini P.E.K.K.A Miner Fireball The Log Electro Wizard
The Log
Zap Fireball Mini P.E.K.K.A Giant Miner
Miner
Zap Giant Mega Minion Fireball The Log Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant Miner

Defense Synergies 7 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard The Log Miner
Mega Minion
Zap The Log Miner Electro Wizard
Fireball
Zap The Log Mini P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fireball
Giant
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Miner Electro Wizard
Miner
Zap Mega Minion Fireball The Log
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Zap Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Zap Mega Minion Fireball The Log
Mega Minion Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Fireball The Log Electro Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion The Log Electro Wizard
Zap The Log Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mega Minion Mini P.E.K.K.A The Log Miner
Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A
Fireball Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A Electro Wizard
Miner Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Miner Zap Electro Wizard
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Miner Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Miner Electro Wizard

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