My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Royal Ghost Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Cannon Balloon Inferno Dragon Lumberjack
Zap
Cannon Balloon Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Wizard Electro Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Cannon Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Cannon Wizard Balloon Electro Wizard
Lightning
Cannon Valkyrie Wizard Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Valkyrie Electro Wizard Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Balloon Lumberjack Wizard Electro Wizard
Wizard
Valkyrie Balloon Lumberjack Mega Knight
Balloon
Valkyrie Lumberjack Wizard Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Balloon Wizard Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 0 15

Cannon
Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack
Valkyrie
Cannon Wizard Electro Wizard Lumberjack
Wizard
Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Cannon Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Cannon Electro Wizard Mega Knight
Lumberjack
Cannon Valkyrie Wizard Electro Wizard
Mega Knight
Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Electro Wizard
Inferno Dragon Lumberjack Cannon Valkyrie Electro Wizard Mega Knight
Cannon Lumberjack Mega Knight Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Cannon Wizard
Cannon Valkyrie Electro Wizard Mega Knight
Cannon Inferno Dragon Lumberjack
Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Cannon Wizard Lumberjack Mega Knight
Inferno Dragon Wizard Electro Wizard
Cannon Lumberjack Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Cannon Electro Wizard Lumberjack
Inferno Dragon Cannon Electro Wizard Lumberjack Mega Knight
Cannon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Cannon Valkyrie Electro Wizard Lumberjack
Cannon Mega Knight Valkyrie Wizard Electro Wizard Lumberjack
Valkyrie Wizard Cannon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Cannon Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Mega Knight Cannon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Electro Wizard
Electro Wizard Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Electro Wizard
Cannon Valkyrie Inferno Dragon Lumberjack Mega Knight
Wizard Electro Wizard
Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Electro Wizard Mega Knight Valkyrie Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Cannon Valkyrie Wizard Lumberjack
Wizard Cannon Valkyrie Mega Knight
Electro Wizard Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Cannon Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Electro Wizard Lumberjack
Valkyrie Wizard Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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