My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Inferno Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Lava Hound
Giant Snowball
Fisherman Lumberjack Lava Hound
Zap
Bandit Fisherman Lava Hound
Barbarian Barrel
Ice Wizard Royal Ghost Bandit Lumberjack
The Log
Bandit Fisherman Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Lava Hound
Fireball
Ice Wizard Bandit Fisherman Lumberjack Lava Hound
Poison
Ice Wizard Fisherman Lava Hound
Lightning
Ice Wizard Bandit Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Ice Wizard Royal Ghost Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Bandit Fisherman Lumberjack Mega Knight
Ice Wizard
Bandit Fisherman Lumberjack
Royal Ghost
Bandit Fisherman Lumberjack Mega Knight
Bandit
The Log Ice Wizard Royal Ghost Lumberjack Mega Knight
Fisherman
The Log Ice Wizard Royal Ghost Mega Knight
Lumberjack
The Log Ice Wizard Royal Ghost Bandit Mega Knight Lava Hound
Mega Knight
The Log Royal Ghost Bandit Fisherman Lumberjack
Lava Hound
Lumberjack

Defense Synergies 0 15

The Log
Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Mega Knight
Ice Wizard
The Log Bandit Fisherman Lumberjack Mega Knight
Royal Ghost
The Log Mega Knight
Bandit
The Log Ice Wizard Fisherman Lumberjack Mega Knight
Fisherman
The Log Ice Wizard Bandit Mega Knight
Lumberjack
The Log Ice Wizard Bandit
Mega Knight
The Log Ice Wizard Royal Ghost Bandit Fisherman
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack The Log Ice Wizard Bandit Fisherman Mega Knight
Fisherman Lumberjack Mega Knight Ice Wizard Bandit
Lumberjack Ice Wizard Bandit Fisherman Mega Knight
The Log Lumberjack Mega Knight
The Log Ice Wizard Royal Ghost Bandit Lumberjack Mega Knight
Ice Wizard
The Log Bandit Mega Knight
Ice Wizard Fisherman Lumberjack
Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Mega Knight
Ice Wizard The Log Royal Ghost Bandit Fisherman Lumberjack Mega Knight
Ice Wizard
Lumberjack Mega Knight The Log Ice Wizard Bandit
Mega Knight The Log Royal Ghost Lumberjack
Bandit Lumberjack Mega Knight
The Log Bandit Fisherman Lumberjack Mega Knight
Mega Knight Fisherman Lumberjack
Mega Knight The Log Ice Wizard Royal Ghost Bandit Fisherman Lumberjack
The Log Ice Wizard Royal Ghost Bandit Fisherman Lumberjack Mega Knight
Fisherman Lumberjack
Royal Ghost Mega Knight The Log Bandit Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Fisherman
Bandit The Log Royal Ghost Fisherman Lumberjack Mega Knight
Bandit Lumberjack Mega Knight The Log Fisherman
Lumberjack Mega Knight The Log Bandit Fisherman
Bandit Fisherman Lumberjack Mega Knight
Ice Wizard
Ice Wizard Bandit Lumberjack
Mega Knight Fisherman Lumberjack
Mega Knight The Log Bandit
Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Bandit Lumberjack
Mega Knight
The Log Fisherman Lumberjack
Mega Knight The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Ice Wizard Royal Ghost Bandit Fisherman
The Log Bandit
The Log
The Log Mega Knight
Ice Wizard
The Log
The Log Ice Wizard
The Log Bandit Fisherman
Fisherman Lumberjack
The Log Bandit Fisherman
The Log Bandit Fisherman
Bandit Fisherman
The Log Fisherman
The Log Bandit
The Log Bandit Mega Knight
Fisherman
The Log Bandit Fisherman Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log Fisherman
The Log
The Log Ice Wizard Mega Knight
Fisherman
The Log Ice Wizard Royal Ghost Bandit Fisherman
The Log Bandit Fisherman Mega Knight
The Log Bandit Fisherman
Ice Wizard
The Log Bandit Mega Knight
Mega Knight
The Log
Bandit
Ice Wizard
The Log
Lumberjack Mega Knight
The Log
Mega Knight
The Log
The Log Royal Ghost Bandit Mega Knight

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