My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Giant Skeleton
Fireball
Poison
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Tornado Fireball Mini P.E.K.K.A Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Fireball Mini P.E.K.K.A Giant Skeleton
Fireball
Zap Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Rage Tornado Giant Skeleton
Rocket
Tornado
Rage
Mini P.E.K.K.A Giant Skeleton
Tornado
Zap Fireball Rocket Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Arrows Mini P.E.K.K.A Rage Tornado

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Arrows Tornado Giant Skeleton
Arrows
Zap Fireball Mini P.E.K.K.A Tornado Giant Skeleton
Fireball
Zap Tornado Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Fireball Tornado
Rocket
Tornado
Rage
Tornado
Fireball Rocket Zap Arrows Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Arrows Fireball Tornado Zap
Rocket Tornado Zap Arrows Fireball
Rocket Zap Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Giant Skeleton
Zap Arrows Fireball Tornado Giant Skeleton
Arrows Zap Fireball Tornado
Mini P.E.K.K.A Zap Fireball Rocket Giant Skeleton
Fireball Rocket Zap Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Rocket Tornado Zap Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Tornado
Arrows Fireball Zap Tornado
Zap Arrows Tornado Fireball Giant Skeleton
Mini P.E.K.K.A Tornado
Arrows Fireball Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Giant Skeleton
Fireball Zap Arrows Mini P.E.K.K.A Rocket
Giant Skeleton Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton Zap Fireball Tornado
Giant Skeleton Mini P.E.K.K.A
Arrows Fireball Rocket Zap Tornado
Mini P.E.K.K.A Rocket Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Rocket Giant Skeleton Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Giant Skeleton
Rocket Zap Arrows Fireball Tornado Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Fireball
Fireball
Zap Fireball Mini P.E.K.K.A Rocket Tornado Giant Skeleton
Arrows Zap Fireball Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Giant Skeleton
Arrows Fireball Zap Tornado
Rocket Arrows Fireball Giant Skeleton
Arrows Fireball Rocket Giant Skeleton
Fireball Rocket Zap Arrows
Arrows Fireball Zap Rocket Tornado
Arrows Tornado
Arrows Fireball Zap Tornado
Arrows Fireball Zap Tornado
Rocket Fireball Mini P.E.K.K.A Tornado
Rocket Zap Arrows Fireball Tornado
Fireball Zap Arrows Rocket Tornado
Rocket Fireball
Arrows Fireball Rocket
Zap Arrows Fireball
Rocket Zap Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Zap Arrows Fireball Mini P.E.K.K.A
Rocket Zap Arrows Fireball Tornado
Rocket Fireball Giant Skeleton
Rocket Arrows Fireball Tornado
Rocket Tornado
Rocket Zap Arrows Fireball
Zap Arrows Tornado Fireball
Arrows Fireball Zap Tornado
Fireball Zap Arrows Tornado
Fireball Rocket Zap Arrows Tornado
Zap Arrows Fireball Tornado
Zap Rocket Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Rocket
Zap Rocket Arrows Fireball
Giant Skeleton
Rocket Arrows Fireball
Zap Fireball Rocket
Fireball Rocket Zap Arrows Tornado
Arrows Fireball
Fireball Mini P.E.K.K.A Rocket
Arrows Zap Fireball
Rocket Zap Arrows Fireball Tornado Giant Skeleton
Zap Fireball Rocket Tornado Giant Skeleton
Zap Fireball Rocket Tornado
Zap Fireball Rocket Tornado Giant Skeleton

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