My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Dark Prince Balloon Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Balloon
Giant Snowball
Zappies Guards Balloon Electro Dragon
Zap
Zappies Guards Dark Prince Balloon Goblin Giant
Barbarian Barrel
Rascals Zappies Guards Dark Prince
The Log
Rascals Zappies Guards Dark Prince
Earthquake
Zappies Guards
Arrows
Rascals Zappies Guards
Royal Delivery
Rascals Zappies Guards Dark Prince Balloon Electro Dragon
Fireball
Rascals Zappies Balloon Electro Dragon
Poison
Rascals Zappies Guards Balloon Electro Dragon
Lightning
Dark Prince Balloon Electro Dragon
Rocket
Rascals Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Zappies Dark Prince Rascals Balloon Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Zappies Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Zappies Dark Prince Balloon Electro Dragon
Zappies
Rascals Dark Prince Balloon Electro Dragon Goblin Giant
Guards
The Log
Dark Prince
Rascals Zappies Balloon Goblin Giant
Balloon
Rascals Zappies Dark Prince Electro Dragon Goblin Giant The Log
Electro Dragon
Rascals Zappies Balloon Goblin Giant
Goblin Giant
Zappies Dark Prince Balloon Electro Dragon The Log
The Log
Guards Balloon Goblin Giant

Defense Synergies 0 9

Rascals
The Log
Zappies
Guards The Log
Guards
Zappies Electro Dragon The Log
Dark Prince
Electro Dragon The Log
Balloon
Electro Dragon
Guards Dark Prince The Log
Goblin Giant
The Log
The Log
Rascals Zappies Guards Dark Prince Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon Goblin Giant The Log
Rascals Zappies Dark Prince Electro Dragon The Log
Rascals Zappies Dark Prince Electro Dragon
Rascals Zappies Guards Dark Prince Electro Dragon
Dark Prince The Log
The Log Rascals Zappies Guards Dark Prince Electro Dragon
Rascals Zappies Electro Dragon
Rascals Electro Dragon Goblin Giant The Log
Zappies Rascals
Guards Rascals Zappies Dark Prince
Guards Rascals Zappies Dark Prince Electro Dragon Goblin Giant The Log
Rascals Zappies Electro Dragon
Rascals Zappies Guards Dark Prince Electro Dragon The Log
Rascals Zappies Guards Dark Prince Electro Dragon The Log
Rascals Zappies
Rascals Zappies The Log
Rascals Zappies Dark Prince Electro Dragon
Rascals Zappies Guards Dark Prince Electro Dragon The Log
The Log Rascals Zappies Guards Dark Prince Electro Dragon
Zappies
Rascals Dark Prince Zappies Guards Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Zappies Dark Prince
Electro Dragon The Log
Zappies Guards Rascals Dark Prince Electro Dragon Goblin Giant The Log
Guards Dark Prince Rascals Zappies Goblin Giant The Log
Rascals Zappies Guards Dark Prince Goblin Giant
Rascals Zappies Electro Dragon Goblin Giant
Rascals Guards Dark Prince Zappies Goblin Giant
Rascals Zappies Dark Prince Goblin Giant
Electro Dragon Zappies Dark Prince The Log
Zappies Guards Goblin Giant
Rascals Zappies Guards Dark Prince Electro Dragon
Guards Dark Prince Goblin Giant The Log
Rascals Dark Prince Zappies Guards Goblin Giant
Rascals Zappies Electro Dragon
Rascals Zappies Guards Electro Dragon Dark Prince Goblin Giant The Log
Rascals Zappies Dark Prince Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Electro Dragon The Log
Electro Dragon The Log
Electro Dragon Goblin Giant The Log
Rascals Guards Dark Prince The Log
Dark Prince The Log
Electro Dragon Goblin Giant
The Log
The Log Electro Dragon
The Log Electro Dragon
Guards Electro Dragon
Dark Prince Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Dark Prince Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Dark Prince Electro Dragon
The Log Electro Dragon
Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Zappies Guards
Electro Dragon The Log
Zappies Electro Dragon
The Log
Zappies Guards Dark Prince Electro Dragon
Zappies Electro Dragon
The Log
Rascals Dark Prince Electro Dragon
The Log Electro Dragon
Dark Prince Electro Dragon
Electro Dragon Rascals Zappies Guards The Log
Zappies Electro Dragon
Electro Dragon Dark Prince Goblin Giant The Log

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