My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Barbarian Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel
Giant Snowball
Goblins Bats Battle Ram Goblin Barrel
Zap
Goblins Bats Battle Ram Goblin Barrel
Barbarian Barrel
Goblins Battle Ram Barbarian Hut Goblin Barrel
The Log
Goblins Battle Ram Barbarian Hut Goblin Barrel
Earthquake
Barbarian Hut Goblin Barrel
Arrows
Goblins Bats Goblin Barrel
Royal Delivery
Goblins Bats Battle Ram Goblin Barrel
Fireball
Battle Ram Barbarian Hut Goblin Barrel
Poison
Bats Barbarian Hut
Lightning
Battle Ram Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Earthquake Goblin Barrel Battle Ram Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Earthquake

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Bats
Barbarian Hut Zap Battle Ram Goblin Barrel Golem
Zap
Earthquake Battle Ram Goblins Bats Barbarian Hut Golem
Earthquake
Zap Golem Battle Ram Barbarian Hut
Battle Ram
Zap Goblins Bats Earthquake Barbarian Hut Goblin Barrel
Barbarian Hut
Bats Zap Earthquake Battle Ram Goblin Barrel
Goblin Barrel
Bats Battle Ram Barbarian Hut Golem
Golem
Earthquake Bats Zap Goblin Barrel

Defense Synergies 1 6

Goblins
Zap
Bats
Barbarian Hut Zap Earthquake
Zap
Goblins Bats Earthquake Barbarian Hut
Earthquake
Bats Zap Barbarian Hut
Battle Ram
Barbarian Hut
Bats Zap Earthquake
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Zap
Barbarian Hut Goblins Bats Zap
Barbarian Hut Goblins Bats
Barbarian Hut Goblins Bats
Earthquake
Goblins Bats Zap Earthquake
Bats Zap Barbarian Hut
Earthquake Barbarian Hut Zap
Barbarian Hut Goblins
Goblins
Goblins Bats Zap Earthquake
Bats Zap Barbarian Hut
Barbarian Hut Bats Zap Earthquake
Barbarian Hut Goblins Bats Zap Earthquake
Barbarian Hut
Barbarian Hut Zap
Barbarian Hut Goblins Bats
Goblins Bats Zap Barbarian Hut
Zap Earthquake Bats Barbarian Hut
Barbarian Hut
Goblins Bats Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Zap
Zap
Goblins Bats Zap Barbarian Hut
Bats Zap Barbarian Hut
Barbarian Hut
Bats Zap
Goblins Bats Barbarian Hut
Barbarian Hut
Zap Goblins Bats Barbarian Hut
Barbarian Hut
Bats
Zap
Barbarian Hut
Barbarian Hut
Goblins Bats Zap Barbarian Hut
Bats Zap Earthquake Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Hut
Zap
Earthquake Barbarian Hut
Earthquake Barbarian Hut
Zap Earthquake
Bats Zap
Earthquake
Earthquake Zap Barbarian Hut
Zap
Goblins Bats
Zap Earthquake
Zap
Earthquake Barbarian Hut
Earthquake
Earthquake Zap Barbarian Hut
Earthquake Zap Barbarian Hut
Earthquake Barbarian Hut
Earthquake
Bats
Zap Earthquake
Zap Earthquake
Earthquake
Earthquake Zap Barbarian Hut
Zap Earthquake
Zap Earthquake
Zap
Zap
Bats Zap
Zap Bats
Zap Earthquake
Zap
Earthquake
Zap Earthquake Bats Barbarian Hut
Zap
Zap Earthquake
Zap
Zap Bats
Bats Zap
Zap

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