My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Witch Lumberjack
Zap
Mortar Witch
Barbarian Barrel
Mortar Elite Barbarians Wizard Witch Electro Wizard Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Mortar Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Fireball
Mortar Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Poison
Mortar Wizard Witch Electro Wizard
Lightning
Mortar Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Rocket
Mortar Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Electro Wizard Lumberjack Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Electro Wizard Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log
Elite Barbarians
Wizard The Log Lumberjack
Giant
Wizard Witch The Log Electro Wizard Lumberjack
Wizard
Elite Barbarians Giant Lumberjack
Witch
Giant Lumberjack
The Log
Mortar Elite Barbarians Giant Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Elite Barbarians Giant Wizard Witch The Log Electro Wizard

Defense Synergies 0 15

Mortar
Wizard The Log Electro Wizard Lumberjack
Elite Barbarians
Wizard The Log
Giant
Wizard
Mortar Elite Barbarians The Log Electro Wizard Lumberjack
Witch
The Log Electro Wizard Lumberjack
The Log
Mortar Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Electro Wizard
Mortar Wizard Witch The Log Lumberjack
Lumberjack
Mortar Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log Electro Wizard
Elite Barbarians Lumberjack Mortar Witch The Log Electro Wizard
Mortar Witch Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Witch Lumberjack Mortar Electro Wizard
Elite Barbarians The Log Lumberjack
The Log Electro Wizard Lumberjack
Electro Wizard Mortar Wizard Witch
The Log Electro Wizard
Witch Mortar Elite Barbarians Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Witch Electro Wizard Wizard The Log Lumberjack
Wizard Witch Electro Wizard
Mortar Lumberjack Elite Barbarians Wizard Witch The Log Electro Wizard
Wizard Mortar Witch The Log Electro Wizard Lumberjack
Elite Barbarians Mortar Electro Wizard Lumberjack
Mortar Elite Barbarians The Log Electro Wizard Lumberjack
Wizard Mortar Elite Barbarians Witch Electro Wizard Lumberjack
Mortar Elite Barbarians Wizard Witch The Log Electro Wizard Lumberjack
Mortar Wizard Witch The Log Electro Wizard Lumberjack
Mortar Elite Barbarians Electro Wizard Lumberjack
Wizard Elite Barbarians Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Electro Wizard
Electro Wizard Mortar Elite Barbarians Wizard The Log Lumberjack
Lumberjack Elite Barbarians Witch The Log Electro Wizard
Lumberjack Elite Barbarians The Log Electro Wizard
Elite Barbarians Witch Lumberjack
Wizard Witch Electro Wizard
Elite Barbarians Witch Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Electro Wizard Mortar Elite Barbarians Witch The Log
Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians The Log Electro Wizard
Elite Barbarians Wizard Witch Lumberjack
Wizard Witch
Elite Barbarians Witch Electro Wizard Mortar The Log Lumberjack
Elite Barbarians Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Electro Wizard
The Log
The Log
Wizard Mortar The Log
Wizard Witch
Mortar Wizard Witch The Log
The Log Wizard
The Log Mortar Wizard
Elite Barbarians Electro Wizard Lumberjack
Mortar Wizard The Log Electro Wizard
Wizard
Mortar Elite Barbarians The Log
Mortar
Mortar Elite Barbarians The Log
Mortar Wizard Witch The Log
Mortar Wizard The Log
Mortar
Mortar Wizard The Log Electro Wizard
Mortar Wizard Witch The Log
The Log
Wizard
The Log
Mortar The Log
The Log Mortar Wizard Witch
Witch
Mortar The Log Wizard Witch Electro Wizard
Mortar Wizard Witch The Log
Mortar The Log
Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Mortar Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Witch
Wizard Witch Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Mortar Wizard
Elite Barbarians
Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Mortar Witch The Log Electro Wizard

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