My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Hut Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince
Giant Snowball
Fire Spirit Goblin Hut Three Musketeers
Zap
Fire Spirit Goblin Hut Three Musketeers Dark Prince
Barbarian Barrel
Fire Spirit Goblin Hut Three Musketeers Dark Prince Electro Wizard
The Log
Fire Spirit Goblin Hut Three Musketeers Dark Prince
Earthquake
Goblin Hut
Arrows
Fire Spirit Goblin Hut
Royal Delivery
Fire Spirit Goblin Hut Three Musketeers Dark Prince P.E.K.K.A Electro Wizard
Fireball
Goblin Hut Three Musketeers Electro Wizard
Poison
Goblin Hut Three Musketeers Electro Wizard
Lightning
Goblin Hut Three Musketeers Dark Prince Electro Wizard
Rocket
Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Dark Prince Electro Wizard Goblin Hut P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Three Musketeers Dark Prince
Goblin Hut
Three Musketeers Dark Prince The Log
Three Musketeers
Fire Spirit Goblin Hut Tornado Dark Prince The Log
Tornado
P.E.K.K.A Three Musketeers Dark Prince The Log
Dark Prince
Fire Spirit Goblin Hut Three Musketeers Tornado Electro Wizard
P.E.K.K.A
Fire Spirit Tornado Electro Wizard The Log
The Log
Goblin Hut Three Musketeers Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Dark Prince

Defense Synergies 2 15

Fire Spirit
Tornado P.E.K.K.A The Log Electro Wizard
Goblin Hut
Dark Prince Electro Wizard
Three Musketeers
Tornado The Log
Tornado
P.E.K.K.A Fire Spirit Three Musketeers Dark Prince The Log Electro Wizard
Dark Prince
Goblin Hut Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Fire Spirit Electro Wizard
The Log
P.E.K.K.A Fire Spirit Three Musketeers Tornado Dark Prince Electro Wizard
Electro Wizard
Fire Spirit Goblin Hut Tornado Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log Electro Wizard
P.E.K.K.A Goblin Hut Three Musketeers Dark Prince The Log Electro Wizard
Goblin Hut Three Musketeers Tornado P.E.K.K.A Fire Spirit Dark Prince Electro Wizard
Goblin Hut Three Musketeers P.E.K.K.A Dark Prince Electro Wizard
Tornado Dark Prince P.E.K.K.A The Log
Tornado The Log Fire Spirit Dark Prince Electro Wizard
Three Musketeers Tornado Electro Wizard Fire Spirit Goblin Hut
P.E.K.K.A The Log Electro Wizard
Three Musketeers P.E.K.K.A Goblin Hut Tornado
Tornado Fire Spirit Dark Prince Electro Wizard
Electro Wizard Goblin Hut Tornado Dark Prince The Log
Three Musketeers Goblin Hut Tornado Electro Wizard
Goblin Hut P.E.K.K.A Fire Spirit Three Musketeers Dark Prince The Log Electro Wizard
Fire Spirit Three Musketeers Goblin Hut Tornado Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Hut Three Musketeers Electro Wizard
Tornado Goblin Hut Three Musketeers P.E.K.K.A The Log Electro Wizard
Three Musketeers Goblin Hut Tornado Dark Prince P.E.K.K.A Electro Wizard
Fire Spirit Goblin Hut Three Musketeers Tornado Dark Prince The Log Electro Wizard
Tornado The Log Fire Spirit Goblin Hut Dark Prince Electro Wizard
P.E.K.K.A Goblin Hut Three Musketeers Tornado Electro Wizard
Dark Prince Fire Spirit P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard The Log
P.E.K.K.A Goblin Hut Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Goblin Hut Three Musketeers Dark Prince
Fire Spirit Goblin Hut Three Musketeers Tornado Electro Wizard
Dark Prince P.E.K.K.A Goblin Hut Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Goblin Hut Tornado Dark Prince The Log
P.E.K.K.A Goblin Hut Three Musketeers
P.E.K.K.A Goblin Hut Dark Prince
P.E.K.K.A Tornado Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Three Musketeers
Three Musketeers
Goblin Hut Electro Wizard Three Musketeers Tornado Dark Prince P.E.K.K.A The Log
Goblin Hut Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Electro Wizard
Goblin Hut The Log
Dark Prince The Log
Fire Spirit Dark Prince The Log
Fire Spirit Tornado
Fire Spirit Tornado The Log
The Log Fire Spirit Tornado
The Log Tornado
Fire Spirit Three Musketeers Tornado Electro Wizard
Tornado Dark Prince The Log Electro Wizard
Fire Spirit Tornado
Fire Spirit Goblin Hut Three Musketeers The Log
Goblin Hut The Log
Goblin Hut Three Musketeers The Log
Goblin Hut Three Musketeers The Log
Three Musketeers Tornado
Fire Spirit Three Musketeers Dark Prince The Log Electro Wizard
Fire Spirit Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Dark Prince
The Log Tornado Electro Wizard
Tornado The Log
Tornado The Log
Fire Spirit Tornado Electro Wizard
Electro Wizard Goblin Hut
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Fire Spirit Goblin Hut Dark Prince
Fire Spirit Three Musketeers Tornado Electro Wizard
The Log
Three Musketeers Dark Prince Electro Wizard
The Log
Tornado
Three Musketeers Dark Prince P.E.K.K.A
Tornado The Log Electro Wizard
Tornado Electro Wizard
Tornado Dark Prince The Log Electro Wizard

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