My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Tombstone Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Fire Spirit Bomber Bats Tombstone
Zap
Fire Spirit Bomber Bats Royal Giant Tombstone
Barbarian Barrel
Fire Spirit Bomber Tombstone Electro Wizard
The Log
Fire Spirit Bomber Royal Giant Tombstone
Earthquake
Bomber Tombstone
Arrows
Fire Spirit Bomber Bats Tombstone
Royal Delivery
Fire Spirit Bomber Bats Electro Wizard
Fireball
Bomber Tombstone Electro Wizard
Poison
Bomber Bats Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats The Log Tombstone Fireball Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats The Log

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bomber
Royal Giant Bats
Bats
Royal Giant Bomber
Royal Giant
Fire Spirit Bomber Bats Fireball The Log Electro Wizard
Tombstone
Fireball
Royal Giant The Log Electro Wizard
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball

Defense Synergies 1 12

Fire Spirit
The Log Electro Wizard
Bomber
Bats Tombstone The Log Electro Wizard
Bats
Bomber The Log Electro Wizard
Royal Giant
Tombstone
Bomber Fireball Electro Wizard
Fireball
The Log Tombstone Electro Wizard
The Log
Fireball Fire Spirit Bomber Bats Electro Wizard
Electro Wizard
Fire Spirit Bomber Bats Tombstone Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball The Log Electro Wizard
Bomber Bats Tombstone The Log Electro Wizard
Fire Spirit Bomber Bats Tombstone Electro Wizard
Bomber Bats Tombstone Electro Wizard
Bomber Tombstone Fireball The Log
Fireball The Log Fire Spirit Bomber Bats Electro Wizard
Bats Electro Wizard Fire Spirit Tombstone Fireball
Fireball The Log Electro Wizard
Tombstone
Fire Spirit Bomber Electro Wizard
Bats Electro Wizard Bomber Tombstone Fireball The Log
Bats Fireball Electro Wizard
Tombstone Fire Spirit Bomber Bats Fireball The Log Electro Wizard
Fire Spirit Bomber Fireball Bats Tombstone The Log Electro Wizard
Tombstone Electro Wizard
Fireball The Log Electro Wizard
Bomber Bats Tombstone Fireball Electro Wizard
Fire Spirit Tombstone Fireball Bomber Bats The Log Electro Wizard
The Log Fire Spirit Bomber Bats Tombstone Fireball Electro Wizard
Electro Wizard
Bomber Fire Spirit Bats Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Electro Wizard
Fireball Electro Wizard Bomber The Log
Tombstone Bats The Log Electro Wizard
Bats Fireball The Log Electro Wizard
Tombstone
Fire Spirit Fireball Bats Electro Wizard
Bats Tombstone Fireball Electro Wizard
Electro Wizard Bats Tombstone Fireball The Log
Tombstone
Bats Tombstone
Fireball The Log Electro Wizard
Tombstone Fireball
Bomber Fireball
Tombstone Electro Wizard Bomber Bats Fireball The Log
Bats Bomber Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit Bats
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Bats
Fire Spirit Bomber Fireball The Log Electro Wizard
Fire Spirit Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Bomber Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fire Spirit Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball
Bomber Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fire Spirit Bats Tombstone Fireball
Fireball Fire Spirit Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Bomber Fireball
Fireball
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard

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