My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins
Zap
Goblins Inferno Tower
Barbarian Barrel
Goblins Elite Barbarians Inferno Tower Wizard
The Log
Goblins Elite Barbarians
Earthquake
Inferno Tower
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Wizard
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Ice Golem Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Freeze Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Ice Golem Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Ice Golem
Zap
Elite Barbarians Goblins Ice Golem Freeze
Elite Barbarians
Zap Ice Golem Wizard
Ice Golem
Goblins Zap Elite Barbarians
Inferno Tower
Wizard
Elite Barbarians
Rocket
Freeze
Zap

Defense Synergies 1 12

Goblins
Zap Ice Golem Inferno Tower Wizard Freeze
Zap
Goblins Elite Barbarians Ice Golem Inferno Tower
Elite Barbarians
Zap Ice Golem Wizard
Ice Golem
Inferno Tower Goblins Zap Elite Barbarians Wizard
Inferno Tower
Ice Golem Goblins Zap
Wizard
Goblins Elite Barbarians Ice Golem Freeze
Rocket
Freeze
Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Inferno Tower Wizard
Elite Barbarians Inferno Tower Goblins Zap
Inferno Tower Rocket Goblins Elite Barbarians Freeze
Elite Barbarians Inferno Tower Goblins
Elite Barbarians Rocket
Freeze Goblins Zap
Inferno Tower Rocket Zap Wizard Freeze
Rocket Zap Ice Golem Inferno Tower
Inferno Tower Goblins Elite Barbarians
Elite Barbarians Goblins Ice Golem Inferno Tower
Goblins Zap Ice Golem Wizard Freeze
Inferno Tower Zap Wizard
Inferno Tower Zap Elite Barbarians Wizard Rocket Freeze
Wizard Rocket Goblins Zap Freeze
Elite Barbarians Inferno Tower
Inferno Tower Rocket Zap Elite Barbarians Freeze
Wizard Goblins Elite Barbarians Inferno Tower
Goblins Zap Elite Barbarians Wizard
Zap Wizard Freeze Ice Golem
Elite Barbarians Inferno Tower
Wizard Goblins Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Ice Golem Inferno Tower
Zap Elite Barbarians Ice Golem Wizard Rocket
Goblins Zap Elite Barbarians Ice Golem Inferno Tower Rocket
Rocket Zap Elite Barbarians Ice Golem Inferno Tower
Inferno Tower Elite Barbarians
Wizard Rocket Zap Ice Golem Freeze
Rocket Goblins Elite Barbarians Ice Golem Inferno Tower
Inferno Tower Elite Barbarians
Zap Rocket Freeze Goblins Elite Barbarians Ice Golem Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Ice Golem Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Goblins Zap Ice Golem Rocket Freeze
Zap Elite Barbarians Ice Golem Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Freeze
Zap
Rocket
Ice Golem Rocket Freeze
Wizard Rocket Zap
Wizard Zap Ice Golem Rocket Freeze
Wizard
Zap Ice Golem Wizard Freeze
Zap Wizard
Rocket Goblins Elite Barbarians
Rocket Zap Wizard
Zap Wizard Rocket
Rocket Elite Barbarians Ice Golem
Rocket Freeze
Zap Elite Barbarians Ice Golem
Rocket Zap Wizard
Wizard Rocket
Rocket Freeze
Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Ice Golem Freeze Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Ice Golem Wizard
Zap Rocket Wizard Freeze
Elite Barbarians
Zap Wizard Rocket
Zap Rocket Freeze
Rocket Wizard
Zap Rocket Freeze
Rocket Zap Wizard
Freeze
Wizard Rocket
Zap Ice Golem Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Freeze
Zap Rocket
Zap Rocket Freeze

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