My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Tesla Barbarians Elite Barbarians Musketeer Goblin Hut
The Log
Barbarians Elite Barbarians Musketeer Goblin Hut
Earthquake
Tesla Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Elite Barbarians Musketeer Goblin Hut
Fireball
Tesla Barbarians Elite Barbarians Musketeer Goblin Hut
Poison
Barbarians Musketeer Goblin Hut
Lightning
Tesla Elite Barbarians Musketeer Goblin Hut
Rocket
Barbarians Elite Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Musketeer Barbarians Goblin Hut Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Musketeer Goblin Hut
Tesla
Barbarians
Elite Barbarians
Zap Fireball
Fireball
Zap Elite Barbarians
Musketeer
Zap Goblin Hut
Goblin Hut
Zap Musketeer
Lightning

Defense Synergies 2 9

Zap
Fireball Tesla Barbarians Elite Barbarians Musketeer Goblin Hut
Tesla
Musketeer Zap Fireball
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap Tesla Musketeer Goblin Hut
Musketeer
Tesla Zap Fireball Goblin Hut
Goblin Hut
Zap Fireball Musketeer
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Fireball Musketeer Goblin Hut
Barbarians Elite Barbarians Zap Tesla Musketeer Goblin Hut
Tesla Barbarians Goblin Hut Elite Barbarians Musketeer Lightning
Tesla Barbarians Elite Barbarians Goblin Hut Musketeer
Lightning Barbarians Elite Barbarians Fireball
Fireball Zap Tesla Musketeer
Tesla Musketeer Lightning Zap Fireball Goblin Hut
Lightning Zap Tesla Barbarians Fireball Musketeer
Tesla Barbarians Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Tesla Barbarians Musketeer
Barbarians Zap Tesla Fireball Musketeer Goblin Hut
Tesla Musketeer Zap Fireball Goblin Hut
Tesla Barbarians Goblin Hut Zap Elite Barbarians Fireball Musketeer Lightning
Fireball Zap Tesla Barbarians Goblin Hut
Barbarians Elite Barbarians Tesla Goblin Hut
Barbarians Zap Tesla Elite Barbarians Fireball Goblin Hut Lightning
Tesla Barbarians Elite Barbarians Fireball Musketeer Goblin Hut
Tesla Fireball Zap Barbarians Elite Barbarians Musketeer Goblin Hut
Zap Tesla Barbarians Fireball Musketeer Goblin Hut
Barbarians Tesla Elite Barbarians Musketeer Goblin Hut
Tesla Barbarians Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Elite Barbarians Fireball Goblin Hut
Fireball Zap Tesla Elite Barbarians Musketeer Lightning
Barbarians Zap Elite Barbarians Musketeer Goblin Hut Lightning
Lightning Zap Tesla Barbarians Elite Barbarians Fireball Musketeer
Barbarians Tesla Elite Barbarians Musketeer Goblin Hut
Fireball Zap Tesla Musketeer Goblin Hut
Tesla Barbarians Elite Barbarians Fireball Musketeer Goblin Hut Lightning
Tesla Barbarians Elite Barbarians
Zap Lightning Barbarians Elite Barbarians Fireball Goblin Hut
Tesla Barbarians Musketeer Goblin Hut
Tesla Barbarians Elite Barbarians Musketeer Goblin Hut
Lightning Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Lightning Tesla Fireball
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Elite Barbarians Goblin Hut Zap Fireball Musketeer Lightning
Zap Tesla Barbarians Elite Barbarians Fireball Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer
Fireball Zap Musketeer
Lightning Fireball Goblin Hut
Lightning Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap Lightning
Fireball Zap Lightning
Lightning Elite Barbarians Fireball Musketeer
Lightning Zap Fireball Musketeer
Fireball Lightning Zap Musketeer
Lightning Elite Barbarians Fireball Musketeer Goblin Hut
Lightning Fireball Musketeer
Lightning Zap Elite Barbarians Fireball Musketeer Goblin Hut
Lightning Zap Fireball Musketeer Goblin Hut
Lightning Fireball Musketeer Goblin Hut
Lightning Fireball
Lightning
Lightning Zap Fireball Musketeer
Lightning Zap Fireball
Lightning Fireball Musketeer
Lightning Fireball
Musketeer Lightning
Lightning Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Lightning
Fireball Lightning Zap Musketeer
Fireball Lightning Zap Musketeer
Elite Barbarians Lightning Zap Fireball Musketeer
Zap Lightning Fireball Musketeer Goblin Hut
Lightning Elite Barbarians Fireball
Lightning Zap Fireball Musketeer
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Barbarians Fireball Musketeer Goblin Hut
Fireball Lightning Zap Musketeer
Fireball
Fireball Lightning Musketeer
Zap Fireball Musketeer Lightning
Lightning Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Lightning
Zap Fireball Musketeer Lightning
Lightning Zap Fireball Musketeer

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