My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Skeletons Fire Spirit Spear Goblins Goblin Gang Hog Rider
Zap
Skeletons Fire Spirit Spear Goblins Goblin Gang
Barbarian Barrel
Skeletons Fire Spirit Spear Goblins Goblin Gang Elite Barbarians
The Log
Skeletons Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Hog Rider
Earthquake
Skeletons Spear Goblins Goblin Gang Hog Rider
Arrows
Skeletons Fire Spirit Spear Goblins Goblin Gang
Royal Delivery
Skeletons Fire Spirit Spear Goblins Goblin Gang Elite Barbarians Hog Rider
Fireball
Goblin Gang Elite Barbarians Hog Rider
Poison
Spear Goblins Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Spear Goblins Zap Goblin Gang Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Spear Goblins Zap

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Elite Barbarians
Spear Goblins
Hog Rider Zap Goblin Gang Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Spear Goblins
Goblin Gang
Hog Rider Spear Goblins
Elite Barbarians
Zap Fire Spirit Spear Goblins Hog Rider
Hog Rider
Fire Spirit Spear Goblins Zap Goblin Gang Elite Barbarians Rocket
Rocket
Hog Rider

Defense Synergies 0 10

Skeletons
Fire Spirit Spear Goblins Zap Elite Barbarians
Fire Spirit
Skeletons Spear Goblins Zap
Spear Goblins
Skeletons Fire Spirit Zap Goblin Gang
Zap
Skeletons Fire Spirit Spear Goblins Goblin Gang Elite Barbarians
Goblin Gang
Spear Goblins Zap
Elite Barbarians
Skeletons Zap
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zap
Elite Barbarians Skeletons Zap Goblin Gang
Goblin Gang Rocket Skeletons Fire Spirit Elite Barbarians
Elite Barbarians Skeletons Goblin Gang
Elite Barbarians Rocket
Goblin Gang Skeletons Fire Spirit Spear Goblins Zap
Rocket Fire Spirit Spear Goblins Zap Goblin Gang
Rocket Zap
Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Fire Spirit Spear Goblins
Goblin Gang Skeletons Spear Goblins Zap
Spear Goblins Zap Goblin Gang
Skeletons Fire Spirit Zap Goblin Gang Elite Barbarians Rocket
Fire Spirit Rocket Zap Goblin Gang
Elite Barbarians Goblin Gang
Rocket Zap Goblin Gang Elite Barbarians
Skeletons Goblin Gang Elite Barbarians
Fire Spirit Spear Goblins Zap Goblin Gang Elite Barbarians
Zap Fire Spirit Spear Goblins
Elite Barbarians
Goblin Gang Fire Spirit Spear Goblins Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket
Goblin Gang Skeletons Spear Goblins Zap Elite Barbarians Rocket
Goblin Gang Rocket Zap Elite Barbarians
Skeletons Goblin Gang Elite Barbarians
Fire Spirit Rocket Skeletons Zap Goblin Gang
Goblin Gang Rocket Skeletons Spear Goblins Elite Barbarians
Elite Barbarians
Zap Rocket Skeletons Spear Goblins Elite Barbarians
Skeletons Goblin Gang
Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Skeletons Goblin Gang
Goblin Gang Elite Barbarians Skeletons Spear Goblins Zap Rocket
Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Fire Spirit Zap
Fire Spirit Spear Goblins Zap Rocket
Fire Spirit
Fire Spirit Zap
Zap
Rocket Fire Spirit Goblin Gang Elite Barbarians
Rocket Zap
Fire Spirit Zap Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Spear Goblins Zap
Rocket
Rocket
Rocket
Rocket Fire Spirit Zap
Rocket Fire Spirit Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Fire Spirit
Zap
Zap
Rocket Zap
Elite Barbarians Fire Spirit Zap
Zap Rocket
Elite Barbarians
Zap Rocket
Zap Rocket
Rocket
Zap Fire Spirit Spear Goblins Goblin Gang Rocket
Rocket Fire Spirit Zap
Goblin Gang Rocket
Zap
Rocket Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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