My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer Witch Lumberjack
Zap
Minions Inferno Tower Witch
Barbarian Barrel
Musketeer Inferno Tower Witch Lumberjack
The Log
Musketeer Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Musketeer Witch Lumberjack
Fireball
Minions Musketeer Inferno Tower Witch Lumberjack
Poison
Minions Musketeer Inferno Tower Witch
Lightning
Musketeer Inferno Tower Witch Lumberjack
Rocket
Musketeer Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Musketeer Lumberjack Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions Musketeer Witch Lumberjack
Minions
Giant Zap Lumberjack
Fireball
Zap Giant
Musketeer
Giant Zap Lumberjack
Giant
Zap Minions Musketeer Fireball Witch Lumberjack
Inferno Tower
Witch
Zap Giant Lumberjack
Lumberjack
Zap Minions Musketeer Giant Witch

Defense Synergies 2 14

Zap
Fireball Minions Musketeer Inferno Tower Witch Lumberjack
Minions
Zap Musketeer Inferno Tower Lumberjack
Fireball
Zap Musketeer Inferno Tower Lumberjack
Musketeer
Lumberjack Zap Minions Fireball Inferno Tower
Giant
Inferno Tower
Zap Minions Fireball Musketeer Lumberjack
Witch
Zap Lumberjack
Lumberjack
Musketeer Zap Minions Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer Inferno Tower
Inferno Tower Lumberjack Zap Minions Musketeer Witch
Inferno Tower Witch Lumberjack Minions Musketeer
Inferno Tower Witch Lumberjack Minions Musketeer
Fireball Lumberjack
Fireball Zap Minions Musketeer Lumberjack
Minions Musketeer Inferno Tower Zap Fireball Witch
Zap Fireball Musketeer Inferno Tower
Inferno Tower Witch Minions Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Minions Witch Zap Fireball Musketeer Lumberjack
Minions Musketeer Inferno Tower Zap Fireball Witch
Inferno Tower Lumberjack Zap Minions Fireball Musketeer Witch
Fireball Zap Minions Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Fireball Lumberjack
Minions Fireball Musketeer Inferno Tower Witch Lumberjack
Fireball Zap Minions Musketeer Witch Lumberjack
Zap Witch Minions Fireball Musketeer Lumberjack
Musketeer Inferno Tower Lumberjack
Minions Fireball Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Inferno Tower Witch
Fireball Zap Musketeer Lumberjack
Lumberjack Zap Minions Musketeer Inferno Tower Witch
Lumberjack Zap Fireball Musketeer Inferno Tower
Inferno Tower Musketeer Witch Lumberjack
Fireball Zap Minions Musketeer Witch
Minions Fireball Musketeer Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Zap Minions Fireball Inferno Tower Witch
Inferno Tower Witch Musketeer
Minions Musketeer Inferno Tower Witch Lumberjack
Zap Fireball
Fireball Inferno Tower Witch Lumberjack
Fireball Musketeer Witch
Inferno Tower Witch Zap Minions Fireball Musketeer Lumberjack
Minions Zap Fireball Musketeer Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Minions Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball Witch
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Witch
Zap Minions Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Fireball Musketeer Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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