My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Goblins Minions Hog Rider Lumberjack
Zap
Goblins Minions
Barbarian Barrel
Goblins Knight Elite Barbarians Lumberjack
The Log
Goblins Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Elite Barbarians Hog Rider Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Lumberjack
Poison
Minions
Lightning
Knight Elite Barbarians Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Minions Hog Rider Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Elite Barbarians Hog Rider Goblins Knight Minions Lumberjack
Arrows
Zap Elite Barbarians Hog Rider Knight Lumberjack
Knight
Minions Hog Rider Zap Arrows Elite Barbarians Lumberjack
Minions
Knight Hog Rider Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Arrows Knight Minions Hog Rider Lumberjack
Hog Rider
Goblins Zap Arrows Knight Minions Elite Barbarians Lumberjack
Lumberjack
Zap Arrows Knight Minions Elite Barbarians Hog Rider

Defense Synergies 1 11

Goblins
Zap Knight
Zap
Goblins Arrows Knight Minions Elite Barbarians Lumberjack
Arrows
Zap Knight Lumberjack
Knight
Minions Goblins Zap Arrows Lumberjack
Minions
Knight Zap Lumberjack
Elite Barbarians
Zap
Hog Rider
Lumberjack
Zap Arrows Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Elite Barbarians Lumberjack Goblins Zap Knight Minions
Lumberjack Goblins Knight Minions Elite Barbarians
Elite Barbarians Lumberjack Goblins Knight Minions
Arrows Elite Barbarians Lumberjack
Arrows Goblins Zap Minions Lumberjack
Minions Zap Arrows
Zap Arrows
Goblins Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Goblins Lumberjack
Goblins Minions Zap Arrows Knight Lumberjack
Arrows Minions Zap
Lumberjack Zap Knight Minions Elite Barbarians
Goblins Zap Arrows Minions Lumberjack
Elite Barbarians Knight Lumberjack
Zap Elite Barbarians Lumberjack
Goblins Arrows Knight Minions Elite Barbarians Lumberjack
Arrows Goblins Zap Knight Minions Elite Barbarians Lumberjack
Zap Arrows Knight Minions Lumberjack
Elite Barbarians Lumberjack
Goblins Arrows Knight Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Goblins Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Lumberjack
Lumberjack Goblins Zap Knight Minions Elite Barbarians
Lumberjack Zap Knight Elite Barbarians
Knight Elite Barbarians Lumberjack
Arrows Zap Minions
Goblins Knight Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Zap Goblins Knight Minions Elite Barbarians
Knight Minions Elite Barbarians Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Knight Lumberjack
Elite Barbarians Goblins Zap Knight Minions Lumberjack
Arrows Minions Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Goblins Minions Elite Barbarians Lumberjack
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Minions
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Minions
Zap Arrows
Arrows
Knight Lumberjack
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap

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