My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Goblins Minions Cannon Barbarians Furnace
Zap
Goblins Minions Cannon Royal Giant Furnace
Barbarian Barrel
Goblins Cannon Barbarians Furnace
The Log
Goblins Cannon Barbarians Royal Giant Furnace
Earthquake
Cannon Barbarians Furnace
Arrows
Goblins Minions Furnace
Royal Delivery
Goblins Minions Barbarians
Fireball
Minions Cannon Barbarians Furnace
Poison
Minions Cannon Barbarians Furnace
Lightning
Cannon Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Fireball Goblins Minions Royal Giant Furnace
Minions
Royal Giant Zap
Cannon
Barbarians
Royal Giant
Minions Fireball Furnace Goblins Zap
Fireball
Zap Royal Giant
Furnace
Royal Giant Zap

Defense Synergies 2 8

Goblins
Zap Cannon
Zap
Cannon Fireball Goblins Minions Barbarians Furnace
Minions
Zap Cannon
Cannon
Zap Goblins Minions Fireball
Barbarians
Zap Furnace
Royal Giant
Fireball
Zap Cannon
Furnace
Zap Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Barbarians Goblins Zap Minions Cannon Furnace
Cannon Barbarians Furnace Goblins Minions
Cannon Barbarians Goblins Minions Furnace
Barbarians Fireball
Fireball Goblins Zap Minions Cannon Furnace
Minions Furnace Zap Cannon Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians Goblins Minions Furnace
Goblins Cannon Barbarians
Goblins Minions Barbarians Zap Cannon Fireball Furnace
Minions Zap Fireball Furnace
Cannon Barbarians Furnace Zap Minions Fireball
Fireball Goblins Zap Minions Cannon Barbarians Furnace
Barbarians Cannon Furnace
Barbarians Zap Cannon Fireball Furnace
Barbarians Goblins Minions Cannon Fireball Furnace
Cannon Fireball Goblins Zap Minions Barbarians Furnace
Zap Furnace Minions Cannon Barbarians Fireball
Barbarians Cannon
Goblins Minions Cannon Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball Furnace
Fireball Zap
Barbarians Goblins Zap Minions Furnace
Zap Barbarians Fireball
Barbarians Cannon
Fireball Furnace Zap Minions
Goblins Minions Barbarians Fireball Furnace
Barbarians
Zap Goblins Minions Barbarians Fireball
Cannon Barbarians
Minions Barbarians
Zap Barbarians Fireball
Barbarians Cannon Fireball
Cannon Barbarians Fireball Furnace
Barbarians Goblins Zap Minions Fireball Furnace
Minions Zap Cannon Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Minions Furnace
Furnace
Fireball Zap
Fireball Zap
Goblins Minions Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Furnace
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Barbarians Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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