My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel Ice Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Goblin Barrel Ice Wizard Electro Wizard
Fireball
Goblin Gang Elite Barbarians Mega Minion Goblin Barrel Ice Wizard Electro Wizard
Poison
Goblin Gang Mega Minion Ice Wizard Electro Wizard
Lightning
Elite Barbarians Mega Minion Ice Wizard Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Goblin Barrel Ice Wizard Fireball Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Electro Wizard Ice Wizard
Goblin Gang
Goblin Barrel
Elite Barbarians
Zap Fireball
Mega Minion
Zap Fireball
Fireball
Zap Elite Barbarians Mega Minion Electro Wizard
Goblin Barrel
Goblin Gang Ice Wizard
Ice Wizard
Zap Goblin Barrel
Electro Wizard
Zap Fireball

Defense Synergies 3 10

Zap
Mega Minion Fireball Electro Wizard Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang
Zap Ice Wizard Electro Wizard
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Ice Wizard Electro Wizard
Fireball
Zap Ice Wizard Electro Wizard
Goblin Barrel
Ice Wizard
Zap Goblin Gang Mega Minion Fireball
Electro Wizard
Zap Goblin Gang Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Elite Barbarians Zap Goblin Gang Mega Minion Ice Wizard Electro Wizard
Goblin Gang Elite Barbarians Mega Minion Ice Wizard Electro Wizard
Elite Barbarians Goblin Gang Mega Minion Ice Wizard Electro Wizard
Elite Barbarians Fireball
Goblin Gang Fireball Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Electro Wizard
Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Zap Mega Minion Fireball
Mega Minion Zap Goblin Gang Fireball Ice Wizard Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Ice Wizard Electro Wizard
Fireball Zap Goblin Gang Mega Minion Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Ice Wizard Electro Wizard
Zap Mega Minion Fireball Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Zap Elite Barbarians Fireball Electro Wizard
Goblin Gang Elite Barbarians
Fireball Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Elite Barbarians Mega Minion Fireball Ice Wizard Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion Fireball
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Electro Wizard Zap Mega Minion Fireball
Zap Elite Barbarians Mega Minion Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Mega Minion Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion
Fireball Zap Ice Wizard Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Mega Minion Ice Wizard Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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