My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Wizard Ice Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Ice Wizard
Fireball
Goblin Gang Barbarians Wizard Ice Wizard
Poison
Goblin Gang Barbarians Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Ice Wizard Fireball Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Ice Wizard
Goblin Gang
Giant
Barbarians
Fireball
Zap Giant
Giant
Zap Rage Goblin Gang Fireball Wizard Ice Wizard
Wizard
Giant Rage
Rage
Giant Wizard
Ice Wizard
Zap Giant

Defense Synergies 1 7

Zap
Fireball Goblin Gang Barbarians Ice Wizard
Goblin Gang
Zap Barbarians Ice Wizard
Barbarians
Zap Goblin Gang
Fireball
Zap Ice Wizard
Giant
Wizard
Ice Wizard
Rage
Ice Wizard
Zap Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Ice Wizard
Barbarians Goblin Gang Ice Wizard
Barbarians Fireball
Goblin Gang Fireball Zap Ice Wizard
Zap Goblin Gang Fireball Wizard Ice Wizard
Zap Barbarians Fireball
Barbarians Goblin Gang Ice Wizard
Goblin Gang Barbarians Ice Wizard
Goblin Gang Barbarians Ice Wizard Zap Fireball Wizard
Zap Goblin Gang Fireball Wizard Ice Wizard
Barbarians Zap Goblin Gang Fireball Wizard Ice Wizard
Fireball Wizard Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Wizard Goblin Gang Fireball
Fireball Zap Goblin Gang Barbarians Wizard Ice Wizard
Zap Wizard Barbarians Fireball Ice Wizard
Barbarians
Goblin Gang Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Wizard
Goblin Gang Barbarians Zap
Goblin Gang Zap Barbarians Fireball
Barbarians Goblin Gang
Fireball Wizard Zap Goblin Gang Ice Wizard
Goblin Gang Barbarians Fireball Ice Wizard
Barbarians
Zap Barbarians Fireball
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Zap Fireball
Zap Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ice Wizard
Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Ice Wizard
Fireball Zap Wizard Ice Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Ice Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Barbarians Fireball
Fireball Zap Wizard Ice Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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