My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Wizard Royal Ghost Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Royal Ghost Lumberjack
Fireball
Elite Barbarians Wizard Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Royal Ghost Fireball Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Royal Ghost Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A The Log Royal Ghost Lumberjack
Elite Barbarians
Zap Fireball Wizard The Log Royal Ghost Lumberjack
Fireball
Zap Elite Barbarians The Log
Wizard
Elite Barbarians P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A
Zap Wizard The Log Lumberjack
The Log
Zap Elite Barbarians Fireball P.E.K.K.A Lumberjack
Royal Ghost
Zap Elite Barbarians Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Wizard P.E.K.K.A The Log Royal Ghost

Defense Synergies 3 14

Zap
Fireball Elite Barbarians P.E.K.K.A The Log Royal Ghost Lumberjack
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Lumberjack
Wizard
Elite Barbarians P.E.K.K.A The Log Royal Ghost Lumberjack
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Elite Barbarians Wizard Royal Ghost Lumberjack
Royal Ghost
Zap Wizard The Log
Lumberjack
Zap Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Elite Barbarians P.E.K.K.A Lumberjack Zap The Log
P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Zap Royal Ghost Lumberjack
Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Royal Ghost Lumberjack
Zap Fireball Wizard The Log Royal Ghost Lumberjack
Zap Fireball Wizard
P.E.K.K.A Lumberjack Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap P.E.K.K.A The Log Royal Ghost Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Zap Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack
Wizard Elite Barbarians Fireball P.E.K.K.A Lumberjack
Fireball Zap Elite Barbarians Wizard The Log Royal Ghost Lumberjack
Zap Wizard The Log Fireball Royal Ghost Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Royal Ghost Elite Barbarians Fireball P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball P.E.K.K.A Royal Ghost
Fireball Zap Elite Barbarians Wizard The Log Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Zap Elite Barbarians The Log
P.E.K.K.A Lumberjack Zap Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians Lumberjack
Fireball Wizard Zap
P.E.K.K.A Elite Barbarians Fireball Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Zap P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Zap Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball
Elite Barbarians Zap Fireball P.E.K.K.A The Log Lumberjack
Zap Elite Barbarians Fireball Wizard P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball Zap The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard The Log
Fireball Zap Wizard
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Royal Ghost
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log Royal Ghost

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