My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Knight Elite Barbarians Valkyrie Goblin Hut Wizard
The Log
Elite Barbarians Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon
Fireball
Elite Barbarians Goblin Hut Wizard Baby Dragon
Poison
Goblin Hut Wizard
Lightning
Knight Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Fireball Valkyrie Baby Dragon Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Fireball Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Elite Barbarians Fireball Goblin Hut Wizard
Elite Barbarians
Valkyrie Knight Fireball Wizard
Fireball
Mirror Knight Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Goblin Hut Wizard Baby Dragon
Goblin Hut
Knight Valkyrie Mirror Baby Dragon
Wizard
Knight Elite Barbarians Valkyrie
Mirror
Fireball Goblin Hut
Baby Dragon
Knight Fireball Valkyrie Goblin Hut

Defense Synergies 2 14

Knight
Fireball Goblin Hut Wizard Baby Dragon
Elite Barbarians
Valkyrie Wizard
Fireball
Mirror Knight Valkyrie Goblin Hut
Valkyrie
Elite Barbarians Fireball Goblin Hut Wizard Mirror Baby Dragon
Goblin Hut
Knight Fireball Valkyrie Wizard Mirror Baby Dragon
Wizard
Knight Elite Barbarians Valkyrie Goblin Hut
Mirror
Fireball Valkyrie Goblin Hut
Baby Dragon
Knight Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Goblin Hut Wizard Baby Dragon
Elite Barbarians Knight Valkyrie Goblin Hut
Goblin Hut Knight Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Knight Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Elite Barbarians Goblin Hut
Knight Elite Barbarians Valkyrie
Valkyrie Knight Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon
Goblin Hut Knight Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblin Hut Baby Dragon
Elite Barbarians Knight Goblin Hut
Elite Barbarians Fireball Goblin Hut
Wizard Knight Elite Barbarians Fireball Valkyrie Goblin Hut
Fireball Knight Elite Barbarians Valkyrie Goblin Hut Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Knight Fireball Goblin Hut
Elite Barbarians Goblin Hut
Valkyrie Wizard Knight Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Fireball Goblin Hut
Fireball Knight Elite Barbarians Valkyrie Wizard Baby Dragon
Knight Elite Barbarians Valkyrie Goblin Hut
Valkyrie Knight Elite Barbarians Fireball
Knight Elite Barbarians Valkyrie Goblin Hut
Fireball Wizard Goblin Hut Baby Dragon
Knight Elite Barbarians Fireball Valkyrie Goblin Hut
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Fireball Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Knight Elite Barbarians Valkyrie Goblin Hut
Elite Barbarians Fireball Valkyrie
Elite Barbarians Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Elite Barbarians Goblin Hut Knight Fireball Valkyrie Baby Dragon
Valkyrie Elite Barbarians Fireball Goblin Hut Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Knight Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Knight Elite Barbarians Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon
Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Hut
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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