My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Witch Electro Wizard
The Log
Fire Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Wizard Witch Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Fireball Electro Wizard Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Fireball Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant
Elite Barbarians
Fire Spirit Fireball Wizard The Log
Fireball
Elite Barbarians Giant The Log Electro Wizard
Giant
Fire Spirit Fireball Wizard Witch The Log Electro Wizard
Wizard
Elite Barbarians Giant
Witch
Giant
The Log
Elite Barbarians Fireball Giant
Electro Wizard
Fireball Giant

Defense Synergies 1 10

Fire Spirit
The Log Electro Wizard
Elite Barbarians
Wizard The Log
Fireball
The Log Electro Wizard
Giant
Wizard
Elite Barbarians The Log Electro Wizard
Witch
The Log Electro Wizard
The Log
Fireball Fire Spirit Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard
Fire Spirit Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Elite Barbarians Witch The Log Electro Wizard
Witch Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Electro Wizard
Electro Wizard Fire Spirit Fireball Wizard Witch
Fireball The Log Electro Wizard
Witch Elite Barbarians
Elite Barbarians Fire Spirit Electro Wizard
Witch Electro Wizard Fireball Wizard The Log
Fireball Wizard Witch Electro Wizard
Fire Spirit Elite Barbarians Fireball Wizard Witch The Log Electro Wizard
Fire Spirit Fireball Wizard Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Wizard Elite Barbarians Fireball Witch Electro Wizard
Fire Spirit Fireball Elite Barbarians Wizard Witch The Log Electro Wizard
Wizard Witch The Log Fire Spirit Fireball Electro Wizard
Elite Barbarians Electro Wizard
Wizard Fire Spirit Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Elite Barbarians Wizard The Log
Elite Barbarians Witch The Log Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Witch
Fire Spirit Fireball Wizard Witch Electro Wizard
Elite Barbarians Fireball Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Witch The Log
Witch
Elite Barbarians Witch
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Electro Wizard Fireball The Log
Elite Barbarians Fireball Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Elite Barbarians Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log Electro Wizard
Fire Spirit Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log
Elite Barbarians Fire Spirit Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fire Spirit Fireball Witch
Fireball Fire Spirit Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard

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