My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Miner
Giant Snowball
Bomber Skeleton Army Witch Miner Lumberjack
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch Lumberjack
The Log
Bomber Skeleton Army Witch Lumberjack
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Skeleton Army Witch Miner Lumberjack
Fireball
Bomber Skeleton Army Witch Lumberjack
Poison
Bomber Skeleton Army Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Miner Lumberjack Giant Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Skeleton Army Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Miner Lumberjack
Arrows
Giant Miner Lumberjack
Giant
Bomber Arrows Miner Rocket Witch Lumberjack
Rocket
Giant Miner
Skeleton Army
Witch
Giant Miner Lumberjack
Miner
Giant Bomber Arrows Rocket Witch Lumberjack
Lumberjack
Bomber Arrows Giant Witch Miner

Defense Synergies 0 4

Bomber
Miner
Arrows
Lumberjack
Giant
Rocket
Skeleton Army
Lumberjack
Witch
Lumberjack
Miner
Bomber
Lumberjack
Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber
Skeleton Army Lumberjack Bomber Witch
Rocket Skeleton Army Witch Lumberjack Bomber
Skeleton Army Witch Lumberjack Bomber
Bomber Arrows Rocket Skeleton Army Lumberjack
Arrows Skeleton Army Bomber Lumberjack
Rocket Arrows Witch
Rocket Arrows
Witch Skeleton Army Lumberjack
Skeleton Army Bomber Miner Lumberjack
Skeleton Army Witch Bomber Arrows Lumberjack
Arrows Witch
Skeleton Army Lumberjack Bomber Rocket Witch
Bomber Rocket Skeleton Army Arrows Witch Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Lumberjack
Bomber Arrows Skeleton Army Witch Lumberjack
Arrows Bomber Skeleton Army Witch Lumberjack
Arrows Witch Bomber Lumberjack
Lumberjack
Bomber Skeleton Army Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Bomber Arrows Rocket Miner Lumberjack
Skeleton Army Lumberjack Rocket Witch
Rocket Skeleton Army Lumberjack
Skeleton Army Witch Lumberjack
Arrows Rocket Witch
Rocket Skeleton Army Witch Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Witch
Witch Skeleton Army
Witch Lumberjack
Rocket Skeleton Army Arrows
Rocket Skeleton Army Witch Lumberjack
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Rocket Lumberjack
Arrows Bomber Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Miner
Rocket Arrows Miner
Arrows Rocket
Bomber Rocket Arrows
Arrows Rocket Witch
Bomber Arrows Witch
Arrows
Arrows Miner
Rocket Lumberjack
Rocket Miner Arrows
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Bomber Arrows Witch
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows
Rocket Bomber Arrows Witch Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Bomber Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Rocket Miner Arrows
Arrows Witch
Rocket Witch
Bomber Arrows Rocket Miner
Rocket Arrows
Rocket Arrows
Rocket Skeleton Army Witch
Rocket Arrows Witch
Arrows
Miner Rocket Lumberjack
Arrows Bomber
Rocket Arrows
Rocket Witch
Rocket Witch
Rocket Witch Miner

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