My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Valkyrie Witch
Fireball
Tesla Minion Horde Witch
Poison
Bats Minion Horde Witch
Lightning
Tesla Valkyrie Witch
Rocket
Minion Horde Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Tesla Valkyrie Minion Horde Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage Golem
Arrows
Golem
Tesla
Minion Horde
Rage Golem
Valkyrie
Bats Witch
Rage
Minion Horde Witch Bats
Witch
Rage Valkyrie Golem
Golem
Arrows Bats Minion Horde Witch

Defense Synergies 0 6

Bats
Tesla Valkyrie
Arrows
Tesla Valkyrie
Tesla
Bats Arrows Valkyrie
Minion Horde
Valkyrie
Bats Arrows Tesla Witch
Rage
Witch
Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Valkyrie
Minion Horde Bats Tesla Valkyrie Witch
Tesla Minion Horde Witch Bats Valkyrie
Tesla Minion Horde Witch Bats Valkyrie
Arrows Valkyrie
Arrows Bats Tesla Valkyrie
Bats Tesla Minion Horde Arrows Witch
Arrows Tesla Valkyrie
Tesla Minion Horde Witch
Tesla Minion Horde Valkyrie
Bats Minion Horde Valkyrie Witch Arrows Tesla
Arrows Tesla Minion Horde Bats Witch
Tesla Minion Horde Bats Valkyrie Witch
Valkyrie Bats Arrows Tesla Minion Horde Witch
Tesla Minion Horde
Minion Horde Tesla
Tesla Minion Horde Bats Arrows Valkyrie Witch
Arrows Tesla Bats Minion Horde Valkyrie Witch
Arrows Valkyrie Witch Bats Tesla
Tesla
Valkyrie Bats Arrows Tesla Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch
Arrows Tesla Valkyrie
Bats Minion Horde Valkyrie Witch
Valkyrie Bats Tesla Minion Horde
Tesla Minion Horde Valkyrie Witch
Arrows Bats Tesla Minion Horde Witch
Bats Tesla Minion Horde Valkyrie Witch
Tesla Minion Horde Valkyrie
Minion Horde Bats Valkyrie Witch
Witch Tesla Minion Horde
Bats Tesla Minion Horde Valkyrie Witch
Arrows Valkyrie
Tesla Minion Horde Valkyrie Witch
Tesla Minion Horde Valkyrie Witch
Tesla Witch Bats Minion Horde Valkyrie
Bats Arrows Valkyrie Tesla Minion Horde Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie
Arrows Minion Horde Valkyrie
Arrows Bats Minion Horde Witch
Arrows Minion Horde Witch
Arrows
Arrows
Bats Minion Horde
Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Bats Minion Horde
Arrows
Arrows Valkyrie Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Minion Horde Witch
Bats Minion Horde Witch
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Witch
Arrows Witch
Arrows
Minion Horde Valkyrie
Arrows
Arrows
Minion Horde
Bats Minion Horde Witch
Bats Witch
Witch

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