My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions Royal Giant
Barbarian Barrel
Tesla Barbarians Musketeer Wizard
The Log
Barbarians Royal Giant Musketeer
Earthquake
Tesla Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Musketeer Wizard
Fireball
Minions Tesla Barbarians Musketeer Wizard
Poison
Minions Barbarians Musketeer Wizard
Lightning
Tesla Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Tesla Fireball Musketeer Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Tesla Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Tesla
Barbarians
Royal Giant
Minions Fireball Musketeer Wizard Tornado
Fireball
Royal Giant Tornado
Musketeer
Royal Giant
Wizard
Tornado Royal Giant
Tornado
Fireball Wizard Royal Giant

Defense Synergies 3 7

Minions
Tesla Musketeer
Tesla
Musketeer Minions Fireball Wizard Tornado
Barbarians
Royal Giant
Fireball
Tornado Tesla Musketeer
Musketeer
Tesla Minions Fireball Tornado
Wizard
Tornado Tesla
Tornado
Fireball Wizard Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Musketeer Wizard
Barbarians Minions Tesla Musketeer
Tesla Barbarians Tornado Minions Musketeer
Tesla Barbarians Minions Musketeer
Barbarians Fireball Tornado
Fireball Tornado Minions Tesla Musketeer
Minions Tesla Musketeer Tornado Fireball Wizard
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Minions Musketeer Tornado
Tornado Tesla Barbarians Musketeer
Minions Barbarians Tesla Fireball Musketeer Wizard Tornado
Minions Tesla Musketeer Fireball Wizard Tornado
Tesla Barbarians Minions Fireball Musketeer Wizard
Fireball Wizard Minions Tesla Barbarians Tornado
Barbarians Tesla
Barbarians Tornado Tesla Fireball
Tesla Barbarians Wizard Minions Fireball Musketeer Tornado
Tesla Fireball Minions Barbarians Musketeer Wizard Tornado
Wizard Tornado Minions Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer Tornado
Wizard Minions Tesla Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Tesla Musketeer Wizard
Barbarians Minions Musketeer
Tesla Barbarians Fireball Musketeer Tornado
Barbarians Tesla Musketeer
Fireball Wizard Minions Tesla Musketeer Tornado
Minions Tesla Barbarians Fireball Musketeer
Tesla Barbarians
Minions Barbarians Fireball Tornado
Tesla Barbarians Musketeer
Minions Tesla Barbarians Musketeer
Barbarians Fireball Tornado
Barbarians Tesla Fireball Wizard
Wizard Tesla Barbarians Fireball Musketeer
Tesla Barbarians Minions Fireball Musketeer Tornado
Minions Tesla Barbarians Fireball Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Barbarians Fireball Musketeer
Fireball Wizard
Fireball Wizard Minions Musketeer Tornado
Musketeer Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Minions Fireball Musketeer Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Minions
Fireball Musketeer Wizard
Fireball Wizard Tornado
Minions Fireball Musketeer
Fireball Wizard Tornado
Musketeer Tornado
Barbarians Fireball Musketeer
Tornado Fireball Wizard
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Tornado
Fireball Musketeer Wizard Tornado
Minions Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball Musketeer
Fireball Musketeer Wizard Tornado
Fireball
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Musketeer
Minions Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado

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