My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Wizard Bandit Lumberjack
The Log
Goblin Gang Hog Rider Bandit Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Bandit Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Bandit Lumberjack
Poison
Goblin Gang Wizard
Lightning
Knight Wizard Bandit Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Bandit Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Wizard The Log Lumberjack
Goblin Gang
Knight Hog Rider Bandit
Hog Rider
Knight Goblin Gang The Log Wizard Tornado Bandit Lumberjack
Wizard
Tornado Knight Hog Rider Bandit Lumberjack
Tornado
Wizard Hog Rider The Log
The Log
Hog Rider Knight Tornado Bandit Lumberjack
Bandit
Goblin Gang Hog Rider Wizard The Log Lumberjack
Lumberjack
Knight Hog Rider Wizard The Log Bandit

Defense Synergies 2 14

Knight
Goblin Gang Wizard Tornado The Log Lumberjack
Goblin Gang
Knight The Log Bandit Lumberjack
Hog Rider
Wizard
Tornado Knight The Log Bandit Lumberjack
Tornado
Wizard Knight The Log
The Log
Knight Goblin Gang Wizard Tornado Bandit Lumberjack
Bandit
Goblin Gang Wizard The Log Lumberjack
Lumberjack
Knight Goblin Gang Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Lumberjack Knight Goblin Gang The Log Bandit
Goblin Gang Tornado Lumberjack Knight Bandit
Lumberjack Knight Goblin Gang Bandit
Tornado The Log Lumberjack
Goblin Gang Tornado The Log Bandit Lumberjack
Tornado Goblin Gang Wizard
The Log Bandit
Goblin Gang Tornado Lumberjack
Knight Goblin Gang Tornado Bandit Lumberjack
Goblin Gang Knight Wizard Tornado The Log Bandit Lumberjack
Goblin Gang Wizard Tornado
Lumberjack Knight Goblin Gang Wizard The Log Bandit
Wizard Goblin Gang Tornado The Log Lumberjack
Knight Goblin Gang Bandit Lumberjack
Tornado Goblin Gang The Log Bandit Lumberjack
Wizard Knight Goblin Gang Tornado Lumberjack
Knight Goblin Gang Wizard Tornado The Log Bandit Lumberjack
Wizard Tornado The Log Knight Bandit Lumberjack
Tornado Lumberjack
Goblin Gang Wizard Knight The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Bandit
Bandit Knight Goblin Gang Wizard The Log Lumberjack
Goblin Gang Bandit Lumberjack Knight The Log
Goblin Gang Lumberjack Knight Tornado The Log Bandit
Knight Goblin Gang Bandit Lumberjack
Wizard Goblin Gang Tornado
Goblin Gang Knight Bandit Lumberjack
Knight Lumberjack
Knight Tornado The Log Bandit
Goblin Gang
Knight Lumberjack
Tornado The Log
Knight Goblin Gang Wizard Bandit Lumberjack
Wizard
Goblin Gang Knight Tornado The Log Lumberjack
Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Tornado The Log Bandit
The Log Bandit
Knight The Log
Wizard The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Wizard Tornado Bandit
Goblin Gang Tornado Lumberjack
Knight Wizard Tornado The Log Bandit
Wizard Tornado
Knight The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado
Wizard The Log Bandit
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard
The Log Wizard Tornado Bandit
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Wizard Tornado
Wizard
Wizard The Log Bandit
Wizard The Log
Goblin Gang Bandit
Wizard Tornado
The Log
Knight Goblin Gang Wizard Lumberjack
The Log Wizard
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log Bandit

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