My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Barbarians
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Tesla Barbarians Hog Rider Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Baby Dragon
Fireball
Goblin Gang Tesla Barbarians Hog Rider Elixir Collector Baby Dragon
Poison
Goblin Gang Barbarians Elixir Collector
Lightning
Tesla Elixir Collector Baby Dragon
Rocket
Barbarians Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Hog Rider Baby Dragon Freeze Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Goblin Gang
Hog Rider Baby Dragon
Tesla
Barbarians
Hog Rider
Hog Rider
Arrows Goblin Gang Freeze Barbarians Baby Dragon
Elixir Collector
Baby Dragon
Goblin Gang Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 1 4

Arrows
Tesla Barbarians
Goblin Gang
Tesla Barbarians
Tesla
Goblin Gang Arrows Baby Dragon
Barbarians
Arrows Goblin Gang
Hog Rider
Elixir Collector
Baby Dragon
Tesla
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon
Barbarians Goblin Gang Tesla
Goblin Gang Tesla Barbarians Freeze
Tesla Barbarians Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Freeze Tesla Baby Dragon
Tesla Arrows Goblin Gang Baby Dragon Freeze
Arrows Tesla Barbarians Baby Dragon
Tesla Barbarians Goblin Gang
Goblin Gang Tesla Barbarians
Goblin Gang Barbarians Arrows Tesla Baby Dragon Freeze
Arrows Tesla Goblin Gang Baby Dragon
Tesla Barbarians Goblin Gang Freeze
Arrows Goblin Gang Tesla Barbarians Baby Dragon Freeze
Barbarians Goblin Gang Tesla
Barbarians Goblin Gang Tesla Freeze
Tesla Barbarians Arrows Goblin Gang
Arrows Tesla Goblin Gang Barbarians Baby Dragon
Arrows Baby Dragon Freeze Tesla Barbarians
Barbarians Tesla
Goblin Gang Arrows Tesla Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla
Arrows Goblin Gang Tesla Baby Dragon
Goblin Gang Barbarians
Goblin Gang Tesla Barbarians
Barbarians Goblin Gang Tesla
Arrows Goblin Gang Tesla Baby Dragon Freeze
Goblin Gang Tesla Barbarians
Tesla Barbarians
Freeze Barbarians Baby Dragon
Goblin Gang Tesla Barbarians
Tesla Barbarians
Arrows Barbarians
Barbarians Goblin Gang Tesla
Tesla Barbarians Baby Dragon
Goblin Gang Tesla Barbarians Baby Dragon Freeze
Arrows Tesla Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Goblin Gang
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Freeze
Arrows
Arrows Freeze
Arrows
Goblin Gang Barbarians Freeze
Arrows Baby Dragon
Freeze
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Freeze
Baby Dragon Freeze

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