My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Hog Rider
Zap
Fire Spirit Spear Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Valkyrie Inferno Tower
The Log
Fire Spirit Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Spear Goblins Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Valkyrie Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Spear Goblins Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Goblin Gang Fireball Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Goblin Gang

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Spear Goblins
Valkyrie Hog Rider Zap Goblin Gang
Zap
Fireball Hog Rider Fire Spirit Spear Goblins Valkyrie
Goblin Gang
Hog Rider Spear Goblins Valkyrie
Fireball
Zap Hog Rider
Valkyrie
Fire Spirit Spear Goblins Hog Rider Zap Goblin Gang
Hog Rider
Fire Spirit Spear Goblins Zap Goblin Gang Fireball Valkyrie
Inferno Tower

Defense Synergies 2 15

Fire Spirit
Spear Goblins Zap Valkyrie Inferno Tower
Spear Goblins
Fire Spirit Zap Goblin Gang Valkyrie Inferno Tower
Zap
Fireball Fire Spirit Spear Goblins Goblin Gang Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Zap Valkyrie
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Fire Spirit Spear Goblins Zap Goblin Gang Fireball Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Fire Spirit Spear Goblins Zap Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Valkyrie Inferno Tower
Inferno Tower Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Fire Spirit Valkyrie
Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Spear Goblins Zap Valkyrie
Inferno Tower Fire Spirit Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Valkyrie Inferno Tower
Goblin Gang Valkyrie Spear Goblins Zap Fireball
Inferno Tower Spear Goblins Zap Goblin Gang Fireball
Inferno Tower Fire Spirit Zap Goblin Gang Fireball Valkyrie
Fire Spirit Fireball Valkyrie Zap Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Goblin Gang Fireball Valkyrie Inferno Tower
Fire Spirit Fireball Spear Goblins Zap Goblin Gang Valkyrie
Zap Valkyrie Fire Spirit Spear Goblins Fireball
Inferno Tower
Goblin Gang Valkyrie Fire Spirit Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Valkyrie
Goblin Gang Spear Goblins Zap Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Valkyrie
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Spear Goblins Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Spear Goblins Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Zap Fireball Valkyrie
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Spear Goblins Zap Fireball Valkyrie
Valkyrie Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Spear Goblins Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Spear Goblins Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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