My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Dark Prince Sparky
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Dark Prince Sparky
Barbarian Barrel
Fire Spirit Bomber Dark Prince Sparky
The Log
Fire Spirit Bomber Dark Prince Sparky
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Dark Prince Sparky
Fireball
Bomber Sparky
Poison
Bomber Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Tornado Dark Prince Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Dark Prince Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Tornado Dark Prince Freeze Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Dark Prince Sparky
Bomber
Giant Zap Dark Prince Sparky
Zap
Giant Tornado Sparky Fire Spirit Bomber Dark Prince Freeze
Giant
Bomber Zap Dark Prince Sparky Fire Spirit Tornado
Tornado
Zap Sparky Giant Dark Prince Freeze
Dark Prince
Giant Fire Spirit Bomber Zap Tornado Sparky
Freeze
Zap Tornado
Sparky
Zap Giant Tornado Fire Spirit Bomber Dark Prince

Defense Synergies 1 12

Fire Spirit
Zap Tornado Sparky
Bomber
Zap Tornado Dark Prince
Zap
Fire Spirit Bomber Tornado Dark Prince Sparky
Giant
Tornado
Sparky Fire Spirit Bomber Zap Dark Prince Sparky
Dark Prince
Bomber Zap Tornado
Freeze
Sparky
Sparky
Tornado Fire Spirit Zap Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Sparky
Sparky Bomber Zap Dark Prince
Tornado Sparky Fire Spirit Bomber Dark Prince Freeze
Sparky Bomber Dark Prince
Bomber Tornado Dark Prince Sparky
Tornado Freeze Fire Spirit Bomber Zap Dark Prince
Tornado Fire Spirit Zap Freeze
Zap Sparky
Sparky Tornado
Tornado Fire Spirit Bomber Dark Prince Sparky
Bomber Zap Tornado Dark Prince Freeze
Zap Tornado
Sparky Fire Spirit Bomber Zap Dark Prince Freeze
Fire Spirit Bomber Sparky Zap Tornado Dark Prince Freeze
Sparky
Tornado Zap Freeze Sparky
Sparky Bomber Tornado Dark Prince
Fire Spirit Bomber Zap Tornado Dark Prince
Zap Tornado Freeze Fire Spirit Bomber Dark Prince
Sparky Tornado
Bomber Dark Prince Fire Spirit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Sparky
Bomber Zap
Zap Dark Prince Sparky
Dark Prince Zap Tornado Sparky
Dark Prince Sparky
Fire Spirit Zap Tornado Freeze
Dark Prince Sparky
Dark Prince Sparky
Zap Freeze Tornado Dark Prince Sparky
Sparky
Dark Prince Sparky
Zap Tornado Dark Prince
Dark Prince Sparky
Bomber Sparky
Sparky Bomber Zap Tornado Dark Prince Freeze
Bomber Zap Dark Prince Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Tornado
Sparky
Dark Prince Freeze Sparky
Bomber Fire Spirit Zap Dark Prince Sparky
Fire Spirit Zap Tornado Freeze
Fire Spirit Bomber Tornado Sparky
Fire Spirit Zap Tornado Freeze
Zap Tornado
Fire Spirit Tornado Sparky
Zap Tornado Dark Prince Sparky
Fire Spirit Zap Tornado
Fire Spirit Sparky
Freeze
Zap Sparky
Bomber Zap Sparky
Sparky
Tornado Freeze Sparky
Bomber Sparky
Fire Spirit Bomber Zap Dark Prince Sparky
Fire Spirit Bomber Zap Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Freeze Fire Spirit Bomber Dark Prince Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Fire Spirit Zap Tornado Sparky
Zap Freeze
Sparky
Bomber Zap Sparky
Zap Freeze Sparky
Sparky
Sparky
Zap Fire Spirit Dark Prince Freeze
Fire Spirit Zap Tornado
Freeze
Dark Prince Sparky
Bomber Zap
Zap Tornado Sparky
Dark Prince Sparky
Zap Tornado Freeze Sparky
Zap Tornado
Zap Tornado Dark Prince Freeze Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: