My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Elite Barbarians
Giant Snowball
Bats Archers Barbarians
Zap
Bats Archers Royal Giant
Barbarian Barrel
Archers Barbarians Elite Barbarians
The Log
Archers Barbarians Royal Giant Elite Barbarians
Earthquake
Archers Barbarians
Arrows
Bats Archers
Royal Delivery
Bats Archers Barbarians Elite Barbarians
Fireball
Archers Barbarians Elite Barbarians
Poison
Bats Archers Barbarians
Lightning
Elite Barbarians
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Barbarians Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Bats Archers Royal Giant
Archers
Zap Arrows Royal Giant Elite Barbarians
Arrows
Zap Royal Giant Elite Barbarians Archers
Barbarians
Royal Giant
Bats Arrows Zap Archers Elite Barbarians Rocket
Elite Barbarians
Zap Arrows Bats Archers Royal Giant
Rocket
Royal Giant

Defense Synergies 0 6

Bats
Zap
Zap
Bats Archers Arrows Barbarians Elite Barbarians
Archers
Zap
Arrows
Zap Barbarians
Barbarians
Zap Arrows
Royal Giant
Elite Barbarians
Zap
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Barbarians Elite Barbarians Bats Zap
Barbarians Rocket Bats Archers Elite Barbarians
Barbarians Elite Barbarians Bats
Arrows Barbarians Elite Barbarians Rocket
Arrows Bats Zap Archers
Bats Rocket Zap Archers Arrows
Rocket Zap Arrows Barbarians
Barbarians Elite Barbarians
Elite Barbarians Archers Barbarians
Bats Archers Barbarians Zap Arrows
Arrows Bats Zap Archers
Barbarians Bats Zap Elite Barbarians Rocket
Rocket Bats Zap Arrows Barbarians
Barbarians Elite Barbarians
Barbarians Rocket Zap Elite Barbarians
Barbarians Bats Arrows Elite Barbarians
Arrows Bats Zap Archers Barbarians Elite Barbarians
Zap Arrows Bats Archers Barbarians
Barbarians Elite Barbarians
Bats Archers Arrows Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Rocket
Barbarians Bats Zap Elite Barbarians Rocket
Rocket Bats Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Arrows Rocket Bats Zap Archers
Rocket Bats Archers Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Rocket Bats Barbarians Elite Barbarians
Barbarians
Bats Barbarians Elite Barbarians
Rocket Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket
Archers Barbarians
Barbarians Elite Barbarians Bats Zap Archers Rocket
Bats Arrows Zap Archers Barbarians Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Barbarians Rocket
Rocket Zap Arrows
Arrows Bats Zap Rocket
Archers Arrows
Arrows Zap
Arrows Zap
Rocket Bats Elite Barbarians
Rocket Zap Arrows
Zap Archers Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Zap Archers Arrows
Rocket Zap Arrows
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Elite Barbarians Bats Zap Archers Arrows
Zap Rocket Bats
Elite Barbarians
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Bats Archers Barbarians Rocket
Rocket Zap Archers Arrows
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows
Elite Barbarians
Zap Bats Elite Barbarians Rocket
Bats Zap Rocket
Zap Rocket

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