My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Barbarians Valkyrie Wizard Witch
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Valkyrie Wizard Witch P.E.K.K.A
Fireball
Bomber Barbarians Wizard Witch
Poison
Bomber Barbarians Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Barbarians Giant Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bomber Valkyrie Barbarians Giant

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Bomber Giant Wizard Witch P.E.K.K.A
Giant
Bomber Valkyrie Wizard Rocket Witch
Wizard
Valkyrie Giant P.E.K.K.A
Rocket
Giant
Witch
Valkyrie Giant P.E.K.K.A
P.E.K.K.A
Bomber Valkyrie Wizard Witch

Defense Synergies 0 6

Bomber
Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Bomber Wizard Witch P.E.K.K.A
Giant
Wizard
Valkyrie P.E.K.K.A
Rocket
Witch
Valkyrie
P.E.K.K.A
Bomber Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Wizard
Barbarians P.E.K.K.A Bomber Valkyrie Witch
Barbarians Rocket Witch P.E.K.K.A Bomber Valkyrie
Barbarians Witch P.E.K.K.A Bomber Valkyrie
Bomber Barbarians Valkyrie Rocket P.E.K.K.A
Bomber Valkyrie
Rocket Wizard Witch
Rocket Barbarians Valkyrie P.E.K.K.A
Barbarians Witch P.E.K.K.A
Bomber Barbarians Valkyrie
Barbarians Valkyrie Witch Bomber Wizard
Wizard Witch
Barbarians P.E.K.K.A Bomber Valkyrie Wizard Rocket Witch
Bomber Valkyrie Wizard Rocket Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket P.E.K.K.A
Barbarians Wizard Bomber Valkyrie Witch P.E.K.K.A
Bomber Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Bomber Barbarians
Barbarians P.E.K.K.A
Bomber Valkyrie Wizard Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch P.E.K.K.A
Bomber Valkyrie Wizard Rocket
Barbarians P.E.K.K.A Valkyrie Rocket Witch
Valkyrie Rocket P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Witch
Wizard Rocket Witch
Rocket P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie
Rocket P.E.K.K.A Barbarians Valkyrie Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Witch
Rocket P.E.K.K.A Barbarians Valkyrie
Barbarians Rocket P.E.K.K.A Valkyrie Wizard Witch
Wizard Bomber Barbarians Valkyrie Witch
Barbarians Witch Bomber Valkyrie Rocket P.E.K.K.A
Valkyrie Bomber Barbarians Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Barbarians Valkyrie Rocket
Bomber Wizard Rocket Valkyrie
Wizard Rocket Witch
Bomber Wizard Witch
Wizard
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket
Rocket
Rocket Bomber Wizard Witch
Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Wizard
Rocket Bomber Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians
Bomber Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Bomber Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Barbarians Rocket Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket
Bomber Wizard
Rocket
P.E.K.K.A
Rocket Witch
Rocket Witch
Rocket Witch

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