My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Witch
Zap
Minions Witch
Barbarian Barrel
Elite Barbarians Witch Executioner
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Witch Executioner P.E.K.K.A
Fireball
Minions Elite Barbarians Witch Executioner
Poison
Minions Witch Executioner
Lightning
Elite Barbarians Witch Executioner
Rocket
Elite Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Fireball Witch Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Minions Witch Executioner
Minions
Rage Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Minions Fireball
Fireball
Zap Elite Barbarians
Rage
Minions Elite Barbarians Witch
Witch
Rage Zap P.E.K.K.A
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Minions Witch Executioner

Defense Synergies 1 6

Zap
Fireball Minions Elite Barbarians Witch Executioner P.E.K.K.A
Minions
Zap P.E.K.K.A
Elite Barbarians
Zap
Fireball
Zap
Rage
Witch
Zap
Executioner
Zap
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Elite Barbarians P.E.K.K.A Zap Minions Witch Executioner
Witch P.E.K.K.A Minions Elite Barbarians Executioner
Elite Barbarians Witch P.E.K.K.A Minions
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Minions Executioner
Minions Zap Fireball Witch Executioner
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Minions Elite Barbarians
Elite Barbarians
Minions Witch Executioner Zap Fireball
Minions Executioner Zap Fireball Witch
P.E.K.K.A Zap Minions Elite Barbarians Fireball Witch
Fireball Executioner Zap Minions Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball P.E.K.K.A
Minions Elite Barbarians Fireball Witch Executioner P.E.K.K.A
Fireball Zap Minions Elite Barbarians Witch Executioner
Zap Witch Executioner Minions Fireball
P.E.K.K.A Elite Barbarians
Minions Elite Barbarians Fireball Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Witch P.E.K.K.A
Fireball Zap Elite Barbarians Executioner
P.E.K.K.A Zap Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Witch Executioner
Fireball Executioner Zap Minions Witch
P.E.K.K.A Minions Elite Barbarians Fireball Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Witch Executioner
Fireball Witch Executioner
Elite Barbarians Witch Zap Minions Fireball Executioner P.E.K.K.A
Minions Executioner Zap Elite Barbarians Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Minions Witch
Witch Executioner
Fireball Zap Executioner
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch Executioner
Witch
Fireball Zap Witch Executioner
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch Executioner
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Fireball Witch
Fireball Zap Witch Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner P.E.K.K.A
Zap Minions Elite Barbarians Fireball Witch
Zap Fireball Witch Executioner
Zap Fireball Witch Executioner

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