My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Musketeer Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Knight Musketeer Valkyrie Witch
The Log
Fire Spirit Musketeer Witch
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Musketeer Valkyrie Witch
Fireball
Musketeer Witch
Poison
Musketeer Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Knight Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Giant
Knight
Musketeer Fire Spirit Witch The Log
Musketeer
Knight Valkyrie Giant The Log
Valkyrie
Fire Spirit Musketeer Giant Witch
Giant
Musketeer Rage Fire Spirit Valkyrie Witch The Log
Rage
Giant Witch
Witch
Rage Knight Valkyrie Giant
The Log
Knight Musketeer Giant

Defense Synergies 4 7

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Musketeer Witch The Log
Musketeer
Knight Valkyrie The Log
Valkyrie
Musketeer Fire Spirit Witch The Log
Giant
Rage
Witch
Knight Valkyrie The Log
The Log
Musketeer Fire Spirit Knight Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie The Log
Knight Musketeer Valkyrie Witch The Log
Witch Fire Spirit Knight Musketeer Valkyrie
Witch Knight Musketeer Valkyrie
Valkyrie The Log
The Log Fire Spirit Musketeer Valkyrie
Musketeer Fire Spirit Witch
Musketeer Valkyrie The Log
Witch Musketeer
Knight Fire Spirit Musketeer Valkyrie
Valkyrie Witch Knight Musketeer The Log
Musketeer Witch
Fire Spirit Knight Musketeer Valkyrie Witch The Log
Fire Spirit Valkyrie Witch The Log
Knight
The Log
Knight Musketeer Valkyrie Witch
Fire Spirit Knight Musketeer Valkyrie Witch The Log
Valkyrie Witch The Log Fire Spirit Knight Musketeer
Musketeer
Valkyrie Fire Spirit Knight Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Knight Musketeer Valkyrie The Log
Knight Musketeer Valkyrie Witch The Log
Valkyrie Knight Musketeer The Log
Knight Musketeer Valkyrie Witch
Fire Spirit Musketeer Witch
Knight Musketeer Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Witch The Log
Witch Musketeer
Knight Musketeer Valkyrie Witch
Valkyrie The Log
Knight Valkyrie Witch
Musketeer Valkyrie Witch
Witch Knight Musketeer Valkyrie The Log
Valkyrie Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Musketeer The Log
The Log
Knight Musketeer Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Musketeer Witch
Fire Spirit Musketeer Witch The Log
The Log Fire Spirit
The Log
Fire Spirit Musketeer
Knight Musketeer Valkyrie The Log
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit Valkyrie Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Valkyrie Witch
Witch
The Log Musketeer Witch
Musketeer Witch The Log
Musketeer The Log
Fire Spirit Musketeer Witch
Musketeer Witch
Musketeer The Log
The Log
Fire Spirit Musketeer Witch
Fire Spirit Musketeer Witch
The Log
Knight Musketeer Valkyrie
The Log Musketeer
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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