My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Musketeer Wizard Lumberjack
Poison
Goblin Gang Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Musketeer Lumberjack Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Musketeer Golem Lumberjack
Goblin Gang
Golem
Elite Barbarians
Zap Rage Wizard Lumberjack
Musketeer
Zap Golem Lumberjack
Wizard
Elite Barbarians Rage Golem Lumberjack
Rage
Elite Barbarians Wizard
Golem
Zap Goblin Gang Musketeer Wizard Lumberjack
Lumberjack
Zap Elite Barbarians Musketeer Wizard Golem

Defense Synergies 2 7

Zap
Goblin Gang Elite Barbarians Musketeer Lumberjack
Goblin Gang
Musketeer Zap Lumberjack
Elite Barbarians
Zap Wizard
Musketeer
Goblin Gang Lumberjack Zap
Wizard
Elite Barbarians Lumberjack
Rage
Golem
Lumberjack
Musketeer Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Elite Barbarians Lumberjack Zap Goblin Gang Musketeer
Goblin Gang Lumberjack Elite Barbarians Musketeer
Elite Barbarians Lumberjack Goblin Gang Musketeer
Elite Barbarians Lumberjack
Goblin Gang Zap Musketeer Lumberjack
Musketeer Zap Goblin Gang Wizard
Zap Musketeer
Goblin Gang Elite Barbarians Musketeer Lumberjack
Goblin Gang Elite Barbarians Musketeer Lumberjack
Goblin Gang Zap Musketeer Wizard Lumberjack
Musketeer Zap Goblin Gang Wizard
Lumberjack Zap Goblin Gang Elite Barbarians Musketeer Wizard
Wizard Zap Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Lumberjack
Wizard Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Goblin Gang Elite Barbarians Musketeer Wizard Lumberjack
Zap Wizard Musketeer Lumberjack
Elite Barbarians Musketeer Lumberjack
Goblin Gang Wizard Elite Barbarians Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Musketeer Wizard Lumberjack
Goblin Gang Lumberjack Zap Elite Barbarians Musketeer
Goblin Gang Lumberjack Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Lumberjack
Wizard Zap Goblin Gang Musketeer
Goblin Gang Elite Barbarians Musketeer Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians
Goblin Gang Musketeer
Elite Barbarians Musketeer Lumberjack
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard Lumberjack
Wizard Musketeer
Goblin Gang Elite Barbarians Zap Musketeer Lumberjack
Zap Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Wizard Zap
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians Musketeer Lumberjack
Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Zap Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Zap Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians
Zap Musketeer Wizard
Zap
Wizard
Zap Goblin Gang Musketeer
Zap Musketeer Wizard
Goblin Gang Musketeer Wizard Lumberjack
Zap Musketeer Wizard
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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