My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Three Musketeers
Giant Snowball
Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Zap
Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Barbarians Three Musketeers
The Log
Goblin Gang Barbarians Hog Rider Three Musketeers
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Three Musketeers
Poison
Goblin Gang Barbarians Minion Horde Three Musketeers
Lightning
Three Musketeers
Rocket
Barbarians Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Hog Rider Barbarians Minion Horde Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Gang Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Three Musketeers
Barbarians
Hog Rider
Minion Horde
Rage Hog Rider
Hog Rider
Goblin Gang Rage Lightning The Log Barbarians Minion Horde Three Musketeers
Three Musketeers
Goblin Gang Hog Rider Rage The Log
Rage
Minion Horde Hog Rider Three Musketeers
Lightning
Hog Rider
The Log
Hog Rider Three Musketeers

Defense Synergies 0 6

Goblin Gang
Barbarians The Log
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians The Log
Hog Rider
Three Musketeers
The Log
Rage
Lightning
The Log
The Log
Goblin Gang Minion Horde Three Musketeers Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde The Log
Barbarians Minion Horde Goblin Gang Three Musketeers The Log
Goblin Gang Barbarians Minion Horde Three Musketeers Lightning
Barbarians Minion Horde Three Musketeers Goblin Gang
Lightning Barbarians The Log
Goblin Gang The Log
Minion Horde Three Musketeers Lightning Goblin Gang
Lightning Barbarians The Log
Barbarians Minion Horde Three Musketeers Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde The Log
Minion Horde Three Musketeers Goblin Gang
Barbarians Minion Horde Goblin Gang Three Musketeers Lightning The Log
Three Musketeers Goblin Gang Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Goblin Gang Three Musketeers Lightning The Log
Barbarians Minion Horde Three Musketeers Goblin Gang
Goblin Gang Barbarians Minion Horde Three Musketeers The Log
The Log Barbarians
Barbarians Three Musketeers
Goblin Gang Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Lightning The Log
Goblin Gang Barbarians Minion Horde Lightning The Log
Goblin Gang Lightning Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Lightning
Barbarians Minion Horde
Minion Horde Lightning Barbarians The Log
Goblin Gang Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde
Lightning Barbarians The Log
Barbarians Lightning Goblin Gang Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Goblin Gang Barbarians Minion Horde Three Musketeers Lightning The Log
Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde The Log
The Log
Lightning Minion Horde The Log
Lightning Barbarians The Log
Minion Horde The Log
Minion Horde
Minion Horde The Log
The Log Lightning
The Log Lightning
Lightning Goblin Gang Minion Horde Three Musketeers
Lightning Minion Horde The Log
Lightning
Lightning Three Musketeers The Log
Lightning Minion Horde
Lightning The Log
Lightning Minion Horde Three Musketeers The Log
Lightning Minion Horde Three Musketeers The Log
Lightning Three Musketeers
Minion Horde Lightning
Lightning Three Musketeers The Log
Lightning The Log
Lightning Minion Horde The Log
Lightning
Lightning The Log
Lightning Barbarians Minion Horde The Log
The Log
Minion Horde
The Log Lightning
Lightning The Log
Lightning The Log
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde The Log
Lightning Minion Horde
Minion Horde
Lightning The Log
Minion Horde Lightning Goblin Gang Barbarians
Lightning Three Musketeers
The Log
Lightning Goblin Gang Minion Horde Three Musketeers
The Log Lightning
Lightning
Minion Horde Three Musketeers
Goblin Gang Minion Horde Lightning The Log
Lightning
Lightning The Log

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