My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
The Log
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Elite Barbarians Musketeer Goblin Hut Giant Skeleton Ice Wizard
Fireball
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Poison
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Lightning
Elite Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Ice Wizard Musketeer Barbarians Goblin Hut Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Ice Wizard Musketeer Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage
Musketeer
Barbarian Hut Goblin Hut Giant Skeleton
Goblin Hut
Musketeer Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Musketeer Goblin Hut Giant Skeleton Ice Wizard
Rage
Elite Barbarians Giant Skeleton
Giant Skeleton
Musketeer Goblin Hut Barbarian Hut Rage Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Giant Skeleton

Defense Synergies 0 8

Barbarians
Elite Barbarians
Musketeer
Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Musketeer Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Musketeer Goblin Hut Ice Wizard
Rage
Giant Skeleton
Musketeer Goblin Hut Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Goblin Hut
Barbarians Elite Barbarians Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Musketeer Ice Wizard
Barbarians Elite Barbarians Giant Skeleton
Musketeer Ice Wizard
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Barbarians Musketeer Giant Skeleton
Barbarians Barbarian Hut Elite Barbarians Musketeer Goblin Hut Ice Wizard
Elite Barbarians Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Ice Wizard Musketeer Goblin Hut Giant Skeleton
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarian Hut Barbarians Goblin Hut
Barbarians Elite Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Barbarians Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Barbarians Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Barbarians Elite Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Goblin Hut Giant Skeleton
Elite Barbarians Musketeer
Barbarians Giant Skeleton Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Giant Skeleton Barbarians Elite Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Elite Barbarians Musketeer Goblin Hut
Musketeer Goblin Hut Ice Wizard
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Elite Barbarians Barbarian Hut
Giant Skeleton Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Musketeer Goblin Hut Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton Barbarian Hut
Barbarians Musketeer Barbarian Hut
Barbarians Elite Barbarians Goblin Hut Musketeer Barbarian Hut Giant Skeleton
Barbarians Elite Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut Giant Skeleton
Musketeer Ice Wizard
Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Musketeer Barbarian Hut Giant Skeleton
Musketeer Ice Wizard
Musketeer
Barbarian Hut Ice Wizard
Elite Barbarians Musketeer
Musketeer
Musketeer
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Musketeer
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Musketeer
Musketeer Giant Skeleton
Musketeer
Barbarians Musketeer Barbarian Hut
Ice Wizard
Musketeer Ice Wizard
Musketeer
Musketeer
Elite Barbarians Musketeer Ice Wizard
Musketeer Goblin Hut
Elite Barbarians
Musketeer
Giant Skeleton
Barbarians Musketeer Goblin Hut Barbarian Hut
Musketeer Ice Wizard
Musketeer
Musketeer
Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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