My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army Princess
Zap
Fire Spirit Goblin Gang Royal Giant Skeleton Army Princess
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army Princess
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Hog Rider Skeleton Army Princess
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army Princess
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Princess
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Skeleton Army Princess
Poison
Goblin Gang Wizard Skeleton Army Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Army Princess Hog Rider Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Skeleton Army Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Elite Barbarians
Goblin Gang
Hog Rider Royal Giant Princess
Royal Giant
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Wizard Princess
Elite Barbarians
Fire Spirit Royal Giant Hog Rider Wizard
Hog Rider
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Wizard Princess
Wizard
Royal Giant Elite Barbarians Hog Rider
Skeleton Army
Princess
Goblin Gang Royal Giant Hog Rider

Defense Synergies 0 5

Fire Spirit
Goblin Gang
Skeleton Army Princess
Royal Giant
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Goblin Gang Wizard Princess
Princess
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Skeleton Army Goblin Gang
Goblin Gang Skeleton Army Fire Spirit Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang
Elite Barbarians Skeleton Army Princess
Goblin Gang Skeleton Army Fire Spirit
Fire Spirit Goblin Gang Wizard Princess
Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Fire Spirit
Goblin Gang Skeleton Army Wizard Princess
Goblin Gang Wizard Princess
Skeleton Army Fire Spirit Goblin Gang Elite Barbarians Wizard
Fire Spirit Wizard Skeleton Army Goblin Gang Princess
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Goblin Gang Elite Barbarians Wizard Skeleton Army
Wizard Fire Spirit Princess
Elite Barbarians
Goblin Gang Wizard Skeleton Army Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army
Fire Spirit Wizard Goblin Gang Princess
Goblin Gang Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army
Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard Fire Spirit
Wizard Fire Spirit Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess
Wizard
Fire Spirit Goblin Gang Elite Barbarians
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Elite Barbarians Princess
Princess
Princess Elite Barbarians
Wizard Princess
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Princess
Wizard Princess
Fire Spirit Wizard Princess
Wizard Princess
Wizard Princess
Elite Barbarians Fire Spirit Wizard Princess
Wizard
Elite Barbarians
Wizard
Princess
Wizard Princess
Fire Spirit Goblin Gang Skeleton Army Princess
Fire Spirit Wizard Princess
Goblin Gang Wizard Princess
Wizard Princess
Elite Barbarians
Goblin Gang Elite Barbarians Princess
Princess
Princess

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